means flanking attacks are possible at all times. That same amount of open space makes infantry near-useless, as the almost total lack of cover means they will be shredded by enemy fire.Staff ImpressionsA very good premise, and something we don't see much of around here. True attrition maps are rare, and always welcome, but this map leaves something to be desired graphically.First, the beach doesn't look very... well, beach-like. Instead of a gentle slope from shore to the ocean, it suddenly drops at the edges, and doesn't even extend to the horizon (like a real beach), but simply forms a small square to play on. Just because it's outside the playable area doesn't mean you shouldn't pay attention to it, you know. Texture-wise, the beach is what can be expected (it's a beach, after all - variation is a bit much to ask), but the grassy area sorely needs it. Likewise with objects - there's no variation there, either, and they're too few and far between on the grassy section.SummaryI know it sounds negative, but this is a good premise that just needs some polishing. A v1.1 would be very welcome!P.S. Resistance is futile, eh?
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