Omoha Beach Assualt beta v .5

While most D-day beach assault maps involve coded landings by the computer and preset assault times and points. I've opted to add a new elem...

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While most D-day beach assault maps involve coded landings by the computer and preset assault times and points. I've opted to add a new element to this genre of maps for Company of heros. This map is just the basic Idea of what I have in mind. It is not near completion yet and has some major obstacles to cross before completion. The game play setup is 3 allies v 2 axis players. The allies have to move their units to the dock where they will be transported across the water to the beach to assault Omaha. The axis have to hold the Victory Points until the allies are defeated.

Some notes; I have not been able to figure out how to get the boats/transportation accross water to work (though I know it can be done as it was in the campaign for the Panzer Elite) Any help on this would be appreciated. Also Any constructive comments would be appreciated on where you think I should go with this map.

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Readme
To set up;

Extract to this path; 
C:Program FilesTHQCompany of HeroesWW2DataScenariosmp

If you do not have a mp foldor in the scenarios folder, create one.

To run in game; Create a new Shortcut to RelicCOH.exe then add -dev to the end of the target so that it looks something like this; 
"C:Program FilesTHQCompany of HeroesRelicCOH.exe" -dev

Othernotes;
-This is ment to be played 3 allies v 2 axis
-This is ment to be played with victory points

-(it is not practical yet since the allies have no way to cross the river, I'm working on this)

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PanzerComindant


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Registered 6th July 2008

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