RC Realism

RC Realism is a mod that seeks to correct some of the limitations that we felt the game had. A plethora of new changes were implemented, pa...

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RC Realism is a mod that seeks to correct some of the limitations that we felt the game had. A plethora of new changes were implemented, particularly dealing with infantry of all factions. Check the changelogs for all the details!

Expected changes next patch: Massive weapon tweaking Possible armor tweaking Possible .exe to install mod.

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RC_Realism Mod

Created by: Ryan (Rygoat)
Ideas by: Ryan and Cullen (Hotaru7)

This mod was created due to the fustrations and limitations that we felt the game had.
I apologize if there are any parallels with any other mods out there.  I have no intention whatsoever of copying anyone's ideas.  Credit is given appropriately in the changelogs whenever I knowingly used others materials.

************************************************************
Installation:

Delete any previous versions of this mod by deleting the RC_Realism folder and RC_Realism.module.
Unzip to C:Program FilesTHQCompany of Heroes
Move the RelicCOH.English.ucs file to C:Program FilesTHQCompany of HeroesEngineLocaleEnglish and overwrite 

the previous file.
Copy the CoH shortcut on your desktop.
Rename the shortcut RC_Realism.
Right click the shortcut and go to properties.
Copy paste the following under target:
"C:Program FilesTHQCompany of HeroesRelicCOH.exe" -modname RC_Realism -dev
Use the new shortcut to launch the game.
************************************************************

============================================================
Version 1.0.0

Changelog:

-Allies

Removed cooldown on air recon.
Changed cooldown on strafing run from 45 seconds to 30.
Changed cooldown on bombing run from 45 seconds to 30.
Added smoke grenade ability to Engineers, Airborne, Rangers, and Riflemen.

Added new squad

Forward Observer
Ability to call in recon, strafing run, bombing run, and howitzer barrage.

-Commonwealth

Changed slit trench size from 7 to 12.
Added smoke grenade ability to officers.

Added new squad

Forward Observer
Ability to call in recon, strafing run, bombing run, and howitzer barrage.

============================================================
Version 0.5.0 (beta)

Changelog:

-Axis

Inspired assault changed from 1 to 2 command points.

Added new squads

Waffen SS Squad
5 Kar98k, 1 MP44.
2 itemslots.
Clone of Knights Cross with PE Tankbuster skin.
Requires Terror inspired assault.
Able to be spawned in as reinforcement or trained at Krieg Barracks/Forward Barracks.

-Commonwealth

Increased infantry production speeds by 25%.

-Panzer Elite

Infantry costs cut in half.
Increased infantry production speeds by 25%.
Population cap increased to 9999.
Reduced Panzerfaust cost from 35 munitions to 25.
Lowered recharge time from 20 seconds to 10.
Removed increased squad sizes upgrade.
Removed increased squad sizes upgrade for sprint ability.
Reduced cooldown on incendiary grenade from 240 seconds to 60.
Added build abilities to forward barracks.
Changed cost modifier for special squads from 1.412 to 1.2941.

Added weapon upgrades

MP40 upgrade
25 Munitions.
Adds 1 MP40 to squad.

MP44 upgrade
40 Munitions.
Adds 1 MP44 to squad.
Limit 2 per squad.

FG42 upgrade
40 Munitions.
Adds 1 FG42 to squad.
Limit 2 per squad.

Panzerschreck upgrade
40 munitions.
Adds 1 Panzerschreck to squad.

G43 upgrade
40 munitions.
Adds 1 G43 to squad.
Limit 2 per squad.

Changed existing soldiers

Fallschirmjager Leader
Changed health from 60 to 70 HP.
Changed weapon from MP44 to MP40.

Luftwaffe Leader
Changed health from 55 to 70 HP.
Changed weapon from MP44 to MP40.

Panzergrenadier Leader
Changed health from 55 to 70 HP.
Changed weapon from MP44 to MP40.

Changed existing squads

Luftwaffe ground forces
Added grenade throw ability.
Added Panzerfaust ability.
Changed itemslots from 4 to 2.
Changed squadsize from 5 to 6.
Added MP40 upgrade.

Fallschirmjager
Changed itemslots from 5 to 2.
Changed squadsize from 4 to 6.
Added MP40 upgrade.
Added Panzerfaust upgrade.
Added grenade throw ability.

Panzergrenadier squad
Changed Panzerschreck upgrade.
Removed MP44 upgrade.
Added MP40 upgrade.
Added Panzerfaust ability.
Changed squadsize from 3 to 6.
Changed itemslots from 5 to 2.
Changed skin to regular grenadier skin.

Assault grenadier squad
Changed squadsize from 3 to 6.
Changed itemslots from 5 to 2.
Added Panzerfaust ability.
Added MP40 upgrade.
Added MP44 upgrade.
Added assault ability.
Removed anti tank grenade.

Tankbuster squad
Changed squadsize from 3 to 6.
Changed itemslots from 5 to 2.
Added MP40 upgrade.
Removed anti tank grenade.

============================================================
Version 0.4.1 (beta)

Changelog:

Commando grenade throw cooldown changed from 30 seconds to 10.
Fixed Axis veterancy for bigger squads.
Changed cost of Blitzkrieg from 150 munitions to 100.

============================================================
Version 0.4.0 (beta)

Changelog:

-Allies

Changed War Machine ability.
Cost lowered from 250 to 150 munitions.
Reduces manpower cost of new vehicles by 15% and the fuel cost by 10%.
Removed replacement of destroyed vehicles.
Added advanced repair to Engineer squads when Armor doctrine.
Added wreck salvage ability to Engineer squads when Armor doctrine.

Changed existing squads

M4 Sherman comes default with the 76mm gun.  No upgrade is necessary.
Renamed M4 "Easy Eight" Sherman.
Cost lowered from 90 fuel to 80.

M4 "Crocodile" Sherman
Added M2 .50 upgrade option.

Added new squads

M4 Sherman
Clone of the original except no 76mm upgrade ability.
Cost lowered from 90 fuel to 65.
Production time lowered from 55 seconds to 45.

-Commonwealth

Added advanced repair to Sapper squads when Royal Engineers doctrine.
Added wreck salvage ability to Sapper squads when Royal Engineers doctrine.

Added new squads

M4 Sherman
The Allied Sherman.
Avaliable from armor support truck.

============================================================
Version 0.3.1 (beta)

Changelog:

Changed Bazooka upgrade cost from 40 to 20 munitions for Rangers.
Removed the Cromwell Command Tank requirement for Firefly use.

============================================================
Version 0.3.0 (beta)

Changelog:

Reskinned British glider for American use.  Thanks to SpartanCommander on the relicnews forums for the skin.
Removed upkeep cost for all races.

-Allies

Changed Recon cost from 50 to 25 munitions.
Changed Strafing Run cost from 150 to 75 munitions.
Changed Bombing Run cost from 250 to 150 munitions.

Added new glider abilities for Airborne doctrine.

Airborne infantry glider
Spawns two 8 Man Airborne squads.
Requires Paratrooper upgrade.

Airborne AT glider
Replaces the air dropped 57mm AT gun.
Spawns depleted 8 Man Airborne squad.

Airborne Jeep glider
Spawns a Jeep and a 3 Man Engineer squad.
Requires Paratrooper upgrade.

Removed the ability to upgrade to the BAR for the paradropped Airborne squads.
Ability to upgrade to the BAR for glider Airborne squad remains.
Removed the ability to reinforce anywhere for the Airborne squads.
Added basic construction abilities to Rangers.
Removed 6 Man Airborne Squad.

-Commonwealth

Removed territory requirement to upgrade the Bren Gun Carrier with additional MG.
Removed glider landing restrictions.
Removed Bren gun upgrade from squads.
Added Bren gun upgrade to HQ truck.  Equips all riflemen squads with 1 Bren gun, and allows button ability.
Removed droprates on Bren and PIAT.
Changed PIAT slotsize from 2 to 1.
Removed movement impairment from infantry without a lieutenant.
Changed starting squad to regular Infantry Section.
Changed marksman rifle slotsize from 4 to 1.
Removed Rifle Grenade upgrade from Infantry Sections.
Added Grenade throw ability to Infantry Sections.  Upgrade is researched at HQ.
Increased popcap to 9999.
Changed squad that spawns from aid station from 6 Man Infantry Section to 8 Man Infantry Section.
Added ability to make a forward barracks.
Changed slotsize on wrench from 2 to 0.
Cut all infantry except commandos costs in half.
Removed cooldowns from all glider abilities.
Added Sten upgrade ability to Infantry and Commando sections.
Added Bazooka upgrade ability to Infantry and Commando sections.
Reduced cost of Commandos by 10%.
Additively increased the reinforcement cost of Commandos by 10%.

Added new soldiers

commando_helmet_sten
Rolevariation of the commando with the red beret.

commando_helmet_rifle
Rolevariation of the commando with the red beret.
Equipped with Lee Enfield rifle.

tommy_sten
Copy of tommy, but equipped with a Sten.

Added new squads

8 Man Commando Squad
Can be paradropped in.
7 Lee Enfield, 1 Sten.
3 itemslots.
Can use stickybombs.

8 Man Infantry Section
7 Lee Enfield, 1 Sten.
3 itemslots.

HMG Infantry
.303 Vickers.
Built from Field Support Truck

OQF 6 Pounder AT Gun
Built from Field Support Truck

Changed existing squads

Infantry Section
Now has 6 men.
5 Lee Enfield, 1 Sten
2 itemslots.

Sapper Squad
Now has 6 men.
5 Lee Enfield.
3 itemslots.
Demolitions can be placed anywhere.
Removed cooldown on demolitons charges.

Added new glider abilities for the Commando doctrine.

Airborne Bren Gun Carrier glider
Spawns two Bren Gun Carriers.
Requires Tetrarch upgrade.

Supply drop
Clone of the Airborne supply drop.
Requires HQ glider upgrade.

Changed glider abilities for the Commando doctrine.

Commando Glider
Spawns two 8 Man Commando Squads.
Able to land anywhere.

HQ Glider
Can't produce any units anymore.
Still able to reinforce.
Secures territory.
Able to land anywhere.

============================================================
Version 0.2.1 (beta)

Changelog:

Changed Panzerschreck slotsize to 1.
Changed MG42 LMG slotsize to 1.
Removed droprate on Panzerschreck.
Removed droprate on MG42 LMG.
Removed droprate on Bazooka.
Removed droprate on BAR.
Fixed Stormtrooper spawn when not Blitzkrieg doctrine.

-Allies

25% faster production on troops.

-Axis

25% faster production on troops.

============================================================
Version 0.2.0 (beta)

Changelog:

-Axis

Increased pop cap to 9999.
Population costs for everything set to 1.
Cut all infantry costs in half.
All larger squads have an additive -10% reinforcement cost.
Added MP40, MP44, and Panzerschreck upgrades to Grenadier, Stormtrooper, and Volksgrenadier squads.
Costs are 25, 55, and 40 munitons respectively.
To simulate scarcity of MP44, higher munition cost and limit of 2 per squad were added.
Removed tech requirement for MP40.
Changed Panzerfaust cost.  Now 25 instead of 35 munitions.
Changed Panzerfaust cooldown from 15 to 10 seconds.
Changed Flammenwerfer42 slotsize from 2 to 1.
Changed M24 grenade range from 21 to 25.
Reskinned Grenadier squad.  Thanks to ab2531 on CoH filefront for the skin.
Changed squad that spawns from aid station from 6 man Grenadiers to 8 man Grenadiers.  Required casualties fixed.

Changed existing soldiers

grenadier_leader 80 to 90 HP.
Weapon change from MP44 to MP40.

stormtrooper_grenadier_leader 95 to 105 HP.
Weapon change from MP44 to MP40.

volksgrenadier_leader 60 to 70 HP.
Weapon change from MP44 to MP40.

Changed existing squads

Grenadier Squad
Now has 6 men instead of 4.
Changed itemslots from 4 to 2.
Removed MG42 upgrade.
Grenadiers now have Panzerfausts.

Stormtrooper Squad
Now has 6 men instead of 4.
Changed itemslots from 4 to 2.
Stormtroopers now have Panzerfausts.
Can be produced from Wehrmacht Quarters, Krieg Barracks, and forward Wehrmacht Quarters.

Volksgrenadier Squad
Now has 6 men instead of 5.
Changed itemslots from 5 to 2.
Volksgrenadiers now have M24 Grenades.

Added new squads

8 Man Grenadier Squad
7 Kar98k, 1 MP40.
3 itemslots.
Can be produced from Krieg Barracks and forward Wehrmacht Quarters.

10 Man Volksgrenadier Squad
9 Kar98k, 1 MP40.
4 itemslots.
Can be produced from Wehrmacht Quarters and forward Wehrmacht Quarters.

============================================================
Version 0.1.0 (beta)

Changelog:

-Allies

Increased pop cap to 9999.
Population costs for everything set to 1.
Cut all infantry costs in half.
All larger squads have an additive -10% reinforcement cost.
Added BAR, bazooka, and Thompson upgrade abilities to Riflemen, Airborne, and Rangers.  
Costs are 35, 40, and 25 munitions respectively.
Changed BAR upgrade for riflemen squad.  Now gives 1 BAR to 6 man and 2 BAR to 12 man squads.  Was 2 BAR to 6 man.
Changed MkII grenade cost.  Now 20 fuel instead of 40.  
Changed MkII grenade research time from 45 to 30 seconds.
Changed MkII grenade range from 20 to 25.
Changed MkII grenade cooldown from 15 to 10 seconds.
Changed Stickybomb range from 17 to 20.
Changed Stickybomb cooldown from 15 to 10 seconds.
Changed Stickybomb cost.  Now 25 munitons instead of 35.
Changed Satchel Charge cooldown from 30 to 15 seconds.
Changed Minesweeper slot size from 2 to 1.
Changed M2 Flamethrower slot size from 2 to 1.

Changed existing soldiers

airborne_sergeant 70 to 80 HP.
Cost change from 100 to 31.25.
Weapon change from M1A1 Carbine to Thompson.

ranger_leader 65 to 80 HP.
Weapon change from M1A1 Carbine to Thompson.

riflemen_sergeant 55 to 65 HP.
Weapon change from M1A1 Carbine to Thompson.

Added new soldiers

airborne_infantry_garand added.
Clone of airborne_infantry, except they have an M1 Garand instead of M1A1 Carbine.

Changed existing squads

Airborne Infantry Squad
Added 3 M1 Garand and 1 Thompson in lieu of 4 M1A1 Carbines.
Changed itemslots from 4 to 2.
Removed M18 upgrade.
Airborne now have stickybombs.

Engineer Squad
Changed itemslots from 2 to 1.
Demolition charges can now be placed anywhere.

Ranger Team
Removed 2 bazookas on spawn.  Bazookas now need to be upgraded.
Removed Thompson upgrade.
Changed itemslots from 6 to 2.
Rangers now have stickybombs.
Rangers now have satchel charges.
Can be produced from barracks.

Riflemen Squad
Changed itemslots from 5 to 2.

Added new squads

8 Man Airborne Infantry Squad
4 M1 Garand, 3 M1A1 Carbine, 1 Thompson.
3 itemslots.
Requires paratrooper command upgrade.
Added new ability to command ability row.
Can be produced from barracks and forward barracks.

6 Man Engineer Squad
6 M3 Grease Guns.
2 itemslots.
Can be produced from HQ and forward barracks.

8 Man Ranger Team
7 M1 Garand, 1 Thompson.
3 itemslots.
Requires ranger command upgrade.
Can be produced from barracks and forward barracks.

12 Man Riflemen Squad
11 M1 Garand, 1 Thompson.
5 itemslots.
Can be produced from barracks and forward barracks.

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Rygoat


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Registered 16th February 2009

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