This is a modificaiton for Company of Heroes that has made changes to visual effects, the behavours of certain weapons and also of certain units.
There is also a large 6 player map called "River of mass Destruction" which is the main feature of this file.
This file comes in a easy to use installer.exe so setting this up will be no trouble at all. :)
WELCOME TO "SUPERMARIO'S "MASS DESTRUCTION FOR COH" READ ME TO INSTALL, CLICK ON THE INSTALLER ICON AND FOLLOW THE PROMPTS. TO RUN THE MOD USE THE RED COH SHORTCUT THAT WILL BE CREATED ON YOUR DESKTOP TO UNINSTALL GO TO ADD AND REMOVE PROGRAMS LOOK FOR SUPERMARIO'S MASS DESTRUCTION. Mass Destruction is a small Modification for Company of heroes some visual effects have been changed, but there are also a few changes to the characteristics of certain weapons and certain units. The main feature in Mass destruction is a large 6 player Map called "River of mass Destruction" This map is loosely based on the original map "Vire River Valley" my favorite COH map. My intent in creating "River of mass Destruction" was to make a map that was large enoughto keep axis players away from the range of allied artillery, and also one that would isolate players from their foes long enough for them to be able to create large, heavily armed forces that would eventually clash showcasing the amazing level of destruction this game has to offer. I wanted players to be able to experience large scale battles and large scale destruction, the result of this effort was a map of massive proportions. There are four destructible terrain connecting bridges and one large indestructible bridge in the middle, there is also a shallow water pass that will enable your forces to cross the river giving you an additional approach to the enemy bases. There are plenty of buildings that can serve as bases or to garrison your troops as needed, the vital resources points are also surrounded by buildings to make them better defendable. Each base has a final defense network consisting of trenches and large defensive weapons In the case of the axis these defenses consist of two Machine gun bunkers, two antiaircraft batteries and one 88mm canon. The allied bases have similar defenses but have a 105mm Howitzer instead of the 88mm canon. Each player is provided with a fast moving truck that is drivable and can house up to 12 troops. There are also additional Para drop resources on each base along with a cache of weapons including machine guns and bazookas for those that fancy rush tactics. The key to wining on this map is to gain control of the vital resources located on the two middle islands, there are two antiaircraft batteries on the east island, and one on the west island. These guns can be manned by any player and they will devastate early infantry so who ever gains control of these flak guns will gain control of those points in the early part of the game. There is a large fuel point in the middle bridge that will more that likely determine who will win the game. Visual changes: Unlike the Mods that I made for Call of Duty2 where I practically changed every single particle effect in the game: http://callofduty.filefront.com/files/Call_of_Duty_2/Mods/Mini-Mods;6722 there was very little I could improve on for COH, the existing special effects are simply fantastic with the exception of the tracers. I changed the look of the tracers to make them more realistic looking and I made it so that only machine guns, the puma's 20mm main gun and the flak batteries fire tracers. other changes: Removed the smoke trail from the sniper rifle. Removed the smoke trail from tank and antitank guns. Removed the smoke trail from mortars and artillery. Unit changes: Made the trucks drivable. Made the Quad 20mm antiair flakguns operational. Slightly reduced the Movement speed of all antitank guns (allied 57mm and axis pak 38) Slightly reduced the cost of the Panther tank. Slightly increased the speed of the motorcycle. Slightly increased the range and health of the 88mm gun (Universally know as one of the best and most flexible weapons of WW2 it was grossly misrepresented and pointless to make in the game.) Performance Issues: Performance problems have been detected on Windows Vista regardless of System Specs. Hopefully future graphics card drivers will fix this problem. "River of mass Destruction" is a very large and elaborate map, it has been optimized wherever possible with out compromising the basic characteristics that where required from the offset. Modest systems may experience lag depending on the number of players, graphics settings and internet connections to name a few. If your system has performance issues with the game as is, it may not be recommendable that you load this map. If you do experience lag while running the map you may want to try the following options. Download the latest drivers for your graphics card. Lower the graphics resolution Disable Antialiasing Lower the shadow quality lower the shader quality Lower the texture detail quality Lower the physics Lower the effects density Lower the effects fidelity Try experimenting with these settings, you will find that you may get a substantial increase in performance. Credits: As always I would like to thanks COH files for making dreams possible special thanks to my friends Atomicbomb, Bluehaze and Bigsting for helping me with the beta testing. Thanks to a very kool guy named Corsix for making COH modding possible. As always I would like to thank my wife, my friends and all the people that became to some extent involved with this project for their patience and for their support. And last but not least I would like to thank my cats "Mico and Nemesis" for being so kool and keeping me cheerful and entertained. On behalf of the "Supermario" Dev-team, thanks to all and best regards.
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