FIX'S FROM 2v - fixed the grenadier prob in rifleman squads - fast build of units - fixed damage of stug - 650 pop cap
Features: - Mixed Squads, main squads will hav 3 anti-tank weapons - cheaper and faster to build units and squad sizes enlarged - tank and anti-tank guns are devastating to their targets surrounding - alot of stuff i forgot, been workin on this for some time - Rifleman and airborne squads have been equipped with m1 thompsons - Rifleman can upgrade to get equipped with recoilless rifles (working on setting it to bazookas) - Volksgrenadiers and grenadiers equipped with mp44, cos kar’s suck - Tanks are now way better, their shells do way more damage. But the higher they fly, the harder they fall -> At weapons are upgraded too This is basicly everything, could be I have forgot something. The sp campaign is now way more intens, like the Cherbourg mission: I assaulted the coastel gun with like 9 inf squads and 4 wolverine's and in the end, I held 4 squads and one wolverine. Then I moved my assault with this force over the bridge and lost all. The stugs destroyed my armor and inf squads killed my men
Installation: Put these files in your coh folder and start the game with the folowing command line: -dev -modname Surpemacy So it will look like this: "C:/Program Files/THQ/Company of Heroes/RelicCOH.exe" -dev -modname Supremacy
Although still a bit unbalanced, tanks can blow eveything to valhalla, but get killed with 1-2 hits of a panzershrek. Enjoy
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