Takin' the Top

few more objects scattered around. (see reeadme for full changelog) The map is recommended for a harder AI as an easy AI will not pass certa...

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few more objects scattered around. (see reeadme for full changelog) The map is recommended for a harder AI as an easy AI will not pass certain points making the game somewhat... easier :p, (I'v had the same problem in my maps as well, its a pain and one that continues to happen unfortunatly)Staff impressionDeffinatly an improvement from the first version, objects have been placed well and the forest and bridges provide deadly killzones. A couple more features have been added to keep the game intresting like the AA base near player 1 and the V1 base near player 4's starting position. Tanks in this map are going to suffer in the confines of the forests where mines and anti tank units rule, watch your flanks and hold your positions or risk being over-run early on in the game.Some advice i could give would be to blend some of the textures together, use the feather tool with the paint, it gives a much more blended appearance and looks better than stark contrasts from one texture too another, also dont be afraid to change the main base texture, add some grass or mud around the forests to make it more realistic. Other than that great job.SummaryAnother good update for an already good map, keep it up. Worth a download and make sure you provide feedback on what you think of the map.network-passport-laclown.jpg

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Download 'takin_the_top_1.14.zip' (4.41MB)

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