The Mace

If you enjoyed playing The Mace, then this will put a smile on your face...Clone_Commando has returned with a new and improved version for y...

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If you enjoyed playing The Mace, then this will put a smile on your face...Clone_Commando has returned with a new and improved version for your Company of Heroes: Opposing Fronts gaming enjoyment! This is an Attack/Defend map where, along with the starting positions, the Allied players each have a small "base" to defend. Each side has a good defense and you, player 1 for the Allies, decide the fate of the hill...and whether or not the map is Infantry only.

The Mace v2 is based on a map in Call of Duty 3. The maps is a layerd hill with three defensive levels for the Allies to hold and of course, as the Allies you decide the fate of the battle. now there is a small town the Allies can defend as a first line of defense (also where the bunkers are). Tank traps with barbed wire make Axis players call the heavy units quick so be ready on defense. on the hill layer closest to the bases is are weapon support centers and barracks for all players and some gliders for players 1 and 3 to call in some commandos. The Mace v2 is fun to play, and offers the potential for some seriously intense battles. Time to 'Lock and Load' soldier!

Refer to the readme for more information.

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Download 'themace2.zip' (1.71MB)

Readme
The Mace V2-

This is version 2 of my map The Mace based on a map in Call of Duty 3. The maps is a 
layerd hill with three defensive levels for the Allies to hold and of corse, as the Allies you decide the fate of the battle. now there is a small town the Allies can defend as a first line of defence (also where the bunkers are). Tank traps with barbed wire make Axis players call the heavy units quick so be ready on defence. on the hill layer closest to the bases is are weapon support centers and baracks for all players and some gliders for players 1 and 3 to call in some commandos. There is also some howitzers and AT gins to take over when things get rought. And finally, like the last map, tanktrap walls hold the Allies up to prevent rushing but when things get hairy PLAYER 1 and ONLY PLAYER 1 will be able to blow the walls up with charges.

Allied- For a better experience Player 1 has to be you and you should be the british as well as player 3.

Axis- Until the Allies AI figure how to get past the wall you will need to push past a small barricade and face off against infantry and jeeps, be ready when you get past the tanktrap wall as enemy armor is Gauenteed to pour out ;D

Install: This is an SGA file so put it in-
Admin Documents/My Games/Company of Heroes/WW2/Scenarios

Note: Only Anihilate for the map on Fixed Positions!

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Clone_Commando


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Registered 10th March 2008

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