As he did with the original release of this map, history repeats itself; Just like before, Wolves69 is following up the release of his second version of his The Big Defence with his newest release of this map. This map is geared for 4vs4 player action that will have you battling it out for cyber-space supremacy!
There is a good mix of buildings, rivers, and bridges in The Valley that add to the overall balance of the map. To aid in the defense of your base, teach side comes complete with six MGs and three flaks, and not to worry, there are plenty of weapons available for picking up as you travel the road to you enemy...such as: 88mm flaks MGs Mortars Howitzer And more...
This is the same map as previously released, a valley with some bridges and rivers and with a good mix of structures; Both sides are balanced and equal as far as weapons and inventory are concerned. This map comes with a day-night cycle with runs about 25 minutes a cycle; If you take the time, you can see the shadows moving; As with the seasons, there are long days & short nights (summer) & some change weather.
Some of the changes in this version include:
- 3v3 turn to 4v4 hope more people join & more vs comp
- Both start locations removed fances & more space for building
- All 88mm flak with crew removed, all empty 88mm flak still fine
- Added searchlights.
- Atmosphere improve when night time hard to see too dark change bit lighting up much better.
- Some added territroy & some manpower 3point change to 15point & added some fuel
- On left med map (bridge), all empty AT & nebel moved to near start location
- Removed tank traps block on med left (bridge) & right (shallow water) map.
Refer to the readme for more information.
The Valley v2 improve & some changed * 3v3 turn to 4v4 hope more people join & more vs comp * Both start locations removed fances & more space for building * All 88mm flak with crew removed, all empty 88mm flak still fine * Added searchlights. * Atmosphere improve when night time hard to see too dark change bit lighting up much better. * Some added territroy & some manpower 3point change to 15point & added some fuel * On left med map (brigde), all empty AT & nebel moved to near start location * Removed tank traps block on med left (brigde) & right (shallow water) map. Same map - The Valley 3v3 map. Good map mix buildings, valley with river & brigdes, both sides base allied 6 MGs & axis 6 MGs. Lots of weapons lying around & many empty 88mm flaks & MGs & mortars & howitzer fun pick up weapons. Day-night cycle & some change weather.
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