on this map, as it consists mainly of open spaces and a pair of major chokepoints. Some advice: Advance to the other side quickly, or risk a stalemate.There's a couple of graphical issues with this map. The fields strike me as being... off, somehow (although I can't place it), and the tire marks in the base area don't really make any sense. A little more texture variation wouldn't hurt, either.Other than that, this map should be enjoyable to you all. Have fun!-CanadianBorgP.S. Resistance is futile, eh?
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