possiblities, but tank players will suffer greatly against enemy positions.Staff ImpressionsThe idea is very good - lots of chokepoints and locations for defensive positions. It's symmetrical, meaning that the more skilled player will win. Players who lean towards tanks will tend to suffer, as elevated positions and narrow accesses will provide firing locations for infantry. Defensive players will do very well, as there are only three accesses to each base, and two are infantry-only. Artillery/air support will play a large role here, as dug-in positions will be difficult to clean out without it.Graphically, the map is fairly simple, with the main focus being gameplay. The object placement is gameplay-focused, with few artistic touches. There is little texture variation, almost the entire map being covered in grass or concrete.SummaryA very gameplay-focused map with an excellent premise. A v1.1 would certainly be welcome.P.S. Resistance is futile, eh?
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