The newest version of Djukel's modification is here to increase your Company of heros gaming experience! For those of you that are unfamilliar with, or need a refresher on this modification, War on AI is made for people who generally play skirmishes against AI, and have a dislike for the lirttle things. In addition, some things that the AI handled poorly have been removed and some stuff has been changed that greatly improves AI performance. Realism has also been brought into the game with this mod, has been done by the adjusting of the attributes of units and weapons. Another sweet characteristic is that this mod features full daytime simulaton! One hour of gameplay equals a complete day-night cycle.
Some combat and AI improvements include:
- AI attack enemy Forward HQ!
- AI use Calliope/Stuka rockets more often
- AI use nearby units to guard Strategy points
- AI use off-map artillery/airstrike to protect Strategy points
- AI use nearby units to guard Base
- Jeep and motorcycle retreat to HQ if pinned
- Vehicles retreat to HQ if main gun destroyed
- AI vehicles fallback to own territory and use Field Repairs ability
- Halftracks retreat to HQ if gunner killed
- Vehicles retreat to HQ if engine damaged
- AI vehicles retreat to HQ if damage level reach 50%
This version of War on AI has a slightly new name, due to the fact that, besides all of the changes made to it since the earlier version, Djukel has added so many new things into it, that it has been changed significantly.
Some other features include:
- Field Repairs:
- Action: crew repair vehicle.
- Requirements: must be on supply territory
- Modifiers: weapon and movement disabled
- Building repairs
- Action: auto-repairs building
- Requirements: none
- Modifiers: manpower income decreased
- Action: heal your squad
- Requirements: must be in cover
- Modifiers: movement decreased
...And a whole lot more!
There are also 12 maps available in this download:
- 4p_mcgechaens war
- 4p_rails and metal
- 4p_st hilaire
- 4p_vire river valley
- 6p_hill 331
- 8p_montargis region
Refer to the readme for the whole plethora of must-read information.
War On AI - Tactical Edition This mod is the next version of War On AI mod (1.42). But It has slightly new name because I added some many new things into this mod what changed it significantly. WOAI is intended for Skirmish players. The main aim was to make AI players act inteligently in as many situation as possible. So I collected AI developments from community and made a lot myself too. Realism also important, I adjusted many attributes of units and weapons. Bases are prebuilt on maps. You should only focus on battle which could start at dawn and end at night. Yes, this mode features full daytime simulaton! One hour gameplay equals a complete day-night cycle. ====================== Combat and AI improvements: ====================== Attack - AI attack enemy Forward HQ! - AI use Calliope/Stuka rockets more often - AI use air strafe to attack infantry and light vehicle instead of building Defend - AI use off-map artillery/airstrike to protect Strategy points - AI use nearby units to guard Strategy points - AI use nearby units to guard Base Repair and Retreat - AI enginers repair more often - AI vehicles fallback to own territory and use Field Repairs ability - AI vehicles retreat to HQ if damage level reach 50% - Vehicles retreat to HQ if engine damaged - Vehicles retreat to HQ if main gun destroyed - Halftracks retreat to HQ if gunner killed - Jeep and motorcycle retreat to HQ if pinned - Motorpools have repairstation ability Cover - Infantry can use armored vehicles as heavy cover - Infantry controlled by human have no retailation plan, stay in cover until the next command - Cover priority of smoke increased, AI use Smokegrenade more cleverly Special - AI use Truck to transport troops - AI reinforce fast and send back to fight camping units at HQ ======================== Gameplay and Tactical changes: ======================== - Unit popcap depends on number of players and size of map, maximized to 70 - Vehicle popcap maximized to 5 (heavytank=3, tank=2, other vehicle=1) - Infantry units have limited number to build - Infantry squad loadout increased (5-7-9 persons depend on squad types) - Capture time increased to 60 seconds - Revert time increased to 90 seconds =============== Veterancy changes: =============== Veterancy rank for both sides can be earned by gaining experience points on battlefield. soldier veterancy rank 1: increases weapon accuracy soldier veterancy rank 2: increases weapon accuracy, decreases received suppression soldier veterancy rank 3: decreases received suppression, decreases received accuracy light armored vehicle veterancy rank 1: increases weapon accuracy, enables to capture points light armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed light armored vehicle veterancy rank 3: decreases received damage heavy armored vehicle veterancy rank 1: increases weapon accuracy heavy armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed heavy armored vehicle veterancy rank 3: decreases received damage ============ Special abilities: ============ - Field Repairs: Action: crew repair vehicle. Requirements: must be on supply territory Modifiers: weapon and movement disabled - Building repairs Action: auto-repairs building Requirements: none Modifiers: manpower income decreased - Medikit: Action: heal your squad Requirements: must be in cover Modifiers: movement decreased - Run: Action: infantry speed is increased Requirements: none Modifiers: weapon range decreased, supression decreased - Fire Flares: Action: fire flares to designated target Requirements: night Modifiers: reveals area - Throw Smokegrenade Action: throw grandes to designated target Requirements: day Modifiers: increases cover rate =============== Upgrade changes: =============== - All turret upgrades require veterancy rank 1 - All armorskirt upgrades require veterancy rank 2 ================ Visual improvements: ================ - Unit occlusion removed - Destroyed vehicle kills nearby soldiers - Burning wreck effects added - Projectile smoke removed from none missile weapons - Tracerbeam removed from rifles and smgs - New tracerbeam effects added to mgs - New bullethit effects on ground added - Full daytime simulation added, 1 hour gameplay equals a complete day-night cycle changes at different time of a day ~ airstrafe disabled from dusk till dawn ~ smokegrenade/mortar disabled from dusk till dawn ~ flare available at night ~ sight radius, weapon accuracy, weapon range and vehicle speed decreased at night ========= UI changes: ========= - Retreat button added to vehicle class retreat vehicles to HQ - Autoretreat button added to infantry class if turning on, squad will retreat automatically when only 3 men have - Enemy healthbar disabled - Forward HQ has symbol on tactical map - Alert sign shown on tactical/minimap if your Base or Forward HQ is under attack Installation: ................. First make a backup of RelicCOH.English.ucs file (find it Engine\Local\English folder) then copy all files into your COH directory. Create a new shortcut to run this mod like "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -nomovies -modname War_On_AI -dev Attention! .............. So far 12 maps playable, must be started at fixed location! More maps to come soon. Maplist: 4p_lorraine, 4p_lyon, 4p_mcgechaens war, 4p_point_du_hoc, 4p_rails and metal, 4p_st hilaire, 4p_vire river valley, 6p_hedgerow_siege, 6p_hill 331, 6p_montherme, 6p_seine_river_docks, 8p_montargis region See video preview about burning wreck, accelerated day-night cycle, flare effects in night and vehicle explosion here: ....................................................................................................................................................................... http://files.filefront.com/burningwreck1avi/;7960055;;/fileinfo.html http://files.filefront.com/daytime+cycleavi/;7952792;;/fileinfo.html http://files.filefront.com/FLAREavi/;7952610;;/fileinfo.html http://files.filefront.com/BURN05aavi/;8004504;;/fileinfo.html Halftrack's Skinpack to this mod can be downloaded here: ................................................................................... http://hosted.filefront.com/djukel/ Credits to: .............. BuckyBoy for SCAR things cf_nz for Infantry auto retreat Corsix for his modding tools Cpt. Combat for AI develompents Halftrack for his skinpack Lord Beowulf from the KMOD for icons Mannerhiem for SCAR things Wanstaff for AI develompents firstname.lastname@example.org
There are no comments yet. Be the first!