This mod is made for who play COH mostly skirmish against AI, and dislike infantile things. In addition some removed stuff that Ai handle stupidly and change some stuff in order to AI will not hadle stupidly anymore.
Changes: -------- - occlusion of units removed - tracers removed from rifles and smgs - projectile smoke removed from none missile weapons - projectile speed of tankguns/atguns increased significantly - small arms weapons range increased to 40-55 meters - tankgun/atgun weapons range increased to 65-95 meters - tankgun/atgun reload time increased and randomized - atgun movement speed reduced - damage of infantry antitank weapons increased - only one antitank weapons per squad allowed - strategic/fuel/munitions point capture time raised to 60 seconds - strategic/fuel/munitions point revert time raised to 180 seconds - (other) buildings can be build only in command territory - command tree disabled granted abilities to axis ~ Off map artillery (requires 3 command points) ~ Off map mortar barrage ~ Off map Stormtrooper reinforcements ~ Off map Volksgrenadier reinforcements with Stug (requires 2 command points) ~ Inspired assault granted abilities to allies ~ Off map artillery (requires 3 command points) ~ Bomber run (requires 3 command points) ~ Strafing run ~ Off map Paradrop reinforcements ~ Off map Rifleinfantry reinforcements with armored vehicle (requires 2 command points) - to build units requires manpower and munition costs - to build vehicles requires manpower, munition and fuel costs - some tanks can be upgraded with armorskirt and/or top Mgun - population cap doubled - all units have limited number to build (1-4) - squad loadout increased (5-7-9 persons depend on squad types) - added buildible vehicles to axis ~ transport truck ~ Tiger ~ flak88 - added buildible vehicles to allies ~ transport truck ~ M26 Pershing ~ Sherman Calliope - allies motorpool, 2nd_motorpool working as repair station (equipped with 2 repair_engineer who automaticly find and repairs damaged vehicles in 75 m radius) - axis company_support_building, batallion_support_building working as repair station (equipped with 2 repair_pioneers who automaticly find and repairs damaged vehicles in 75 m radius) - changed AI behaviour ~ increased cover search radius ~ buildorder reworked ~ modified fallback and retreat values ~ increased aggressiveness ~ engagement distance of units doubled to 70 meters ~ Ai allways builds medic station ~ no more engineer/tank spam - added retreat ability (and button) for vehicles
Installation: ------------- First make a backup of RelicCOH.English.ucs file (find it Engine\Local\English folder) then copy all files into your COH directory. Create a new shortcut to run this mod like "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -nomovies -modname mytest -dev
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