This is a newer version for war on ai.
War on AI MOD by Djukel This mod is made for who play COH mostly skirmish against AI, and dislike infantile things. In addition I removed some staff that Ai handle stupidly and change some stuff in order to AI will not hadle stupidly anymore. Finally I try to add more realism to this game. v1.2 Changes: ------------- - enemy healthbar disabled (optional) - speed of infantry are reduced to more realistic level - grenade throw radius now up to 25 meters - grande cost is 0 - halftracks retreat if gunners killed - buildings can be rotated before placed - rifles range increased to 70 meters - attack priority of AI mortars increased - attack priority of AI AT gun decreased - off map reinforcement ability now gives randomized units to both sides - reworked veterancy system axis veterancy can be earned (like allies do) by gaining experience points on battlefield. veterancy system for both sides (for more see txt file): soldier veterancy rank 1: increases weapon accuracy soldier veterancy rank 2: increases weapon accuracy, decreases received suppression soldier veterancy rank 3: decreases received suppression, decreases received accuracy light armored vehicle veterancy rank 1: increases weapon accuracy, enables to capture points light armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed light armored vehicle veterancy rank 3: decreases received damage heavy armored vehicle veterancy rank 1: increases weapon accuracy heavy armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed heavy armored vehicle veterancy rank 3: decreases received damage - all turret upgrades require veterancy rank 1 - all armorskirt upgrades require veterancy rank 2 - removed all veterancy upgrades from axis kampfkraft battleschool (became obsolote) - added Manpower Blitz ability to axis kampfkraft battleschool - AT guns do slight damage to Tiger, Panther and Pershing - light armored vehicles and trucks can crush humans - vehicle popcap for tanks limited to 3 - recon vehicles can be built in all types of forward HQ v1.1 Changes: ------------- - added tranktrap bug fix - added field repair ability to both sides vehicle repair available only in occupied territory, during the process movement and weapons are disabled. - added medical kit to both sides use of medical kit available only in cover, during the process movement and usage of weapons are reduced. - added building autorepair ability to both sides (due to poor AI repair activity) only available for manufacturer buildings (one action cost 10 fuel, 50 manpower, 5 munition) - jeep and motorcycle retreat if they pinned - vehicles with damaged engine are forced to retreat - vehicles with destroyed gun are forced to retreat - vehicles with destroyed engine are no more move - destroyed AT guns no more explode - tanks more accurate against At guns - ballistic weapons make much more damage against armors. - range of mortars increased to 120 m - axis defensive bombardment with modified artillery weapon enabled on capture points (requires 1 command points) - rangers can be build in barrack - two types (stuka, flamethrower) of axis halftracks can be build separately - armorskirt upgrade now requires fuel instead of ammo - speed of infantry are reduced in some cases - added popcap changer for human player at HQ. You can reduce your max popcap to 66% for bigger challange. v1.0 Changes: ------------- - occlusion of units removed - tracers removed from rifles and smgs - projectile smoke removed from none missile weapons - projectile speed of tankguns/atguns increased significantly - small arms weapons range increased to 40-55 meters - tankgun/atgun weapons range increased to 65-95 meters - tankgun/atgun reload time increased and randomized - atgun movement speed reduced - damage of infantry antitank weapons increased - only one antitank weapons per squad allowed - strategic/fuel/munitions point capture time raised to 60 seconds - strategic/fuel/munitions point revert time raised to 180 seconds - (other) buildings can be build only in command territory - command tree disabled granted abilities to axis ~ Off map artillery (requires 3 command points) ~ Off map mortar barrage ~ Off map Stormtrooper reinforcements ~ Off map Volksgrenadier reinforcements with Stug (requires 2 command points) ~ Inspired assault granted abilities to allies ~ Off map artillery (requires 3 command points) ~ Bomber run (requires 3 command points) ~ Strafing run ~ Off map Paradrop reinforcements ~ Off map Rifleinfantry reinforcements with armored vehicle (requires 2 command points) - to build units requires manpower and munition costs - to build vehicles requires manpower, munition and fuel costs - some tanks can be upgraded with armorskirt and/or top Mgun - population cap doubled - all units have limited number to build (1-4) - squad loadout increased (5-7-9 persons depend on squad types) - added buildible vehicles to axis ~ transport truck ~ Tiger ~ flak88 - added buildible vehicles to allies ~ transport truck ~ M26 Pershing ~ Sherman Calliope - allies motorpool, 2nd_motorpool working as repair station (equipped with 2 repair_engineer who automaticly find and repairs damaged vehicles in 75 m radius) - axis company_support_building, batallion_support_building working as repair station (equipped with 2 repair_pioneers who automaticly find and repairs damaged vehicles in 75 m radius) - changed AI behaviour ~ increased cover search radius ~ buildorder reworked ~ modified fallback and retreat values ~ increased aggressiveness ~ engagement distance of units doubled to 70 meters ~ Ai allways builds medic station ~ no more engineer/tank spam - added retreat ability (and button) for vehicles Installation: ------------- First make a backup of RelicCOH.English.ucs file (find it Engine\Local\English folder) then copy all files into your COH directory. Create a new shortcut to run this mod like "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -nomovies -modname mytest -dev Credits to: ---------- team of EnhancedCombat MOD for smokegrenade and halftracks Kornstalx for Tanktrap Fix bug Djukel@freemail.hu
There are no comments yet. Be the first!