Weapons Mod

=+|Weapons Mod|+= This mod I made because I was bored and getting sick of enemies always getting away cause my guys rifle range and all t...

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=+|Weapons Mod|+=

This mod I made because I was bored and getting sick of enemies always getting away cause my guys rifle range and all that was to low... so I made this mod for people who didn't know how to mod and let people have somewhat of a longer range and higher damage

Well, you can kind of say this is a realism mod for the weapons, artillery, tank gun, AT, etc.

Sorry for lack of data I'm showing you, lol... List of Changes:

ALL RADIUS OF EXPLOSIVES CHANGED*

All Small Arms and MG Weapons (Kar98, M1A1 Carbine, M1 Garand, LMG's etc) have been modified to be able to shoot far away objects. So no more cat and mouse... atleast not as much. [All changed > Small Arms 50/ MG's 55/] and all damage of all weapons have been increased by not dramatically but by 15 - 19. [Enables 1 Shot 1 Kill] *

Tanks: All tanks have longer range (Like they should in real life) enables 1 shot 1 kill IF rear not front. *BEWARE: Pershing and Tigers CAN kill tanks easier now. *

Etc...

Grenades And Stuff: All Small Explosives Range have been changed. * The Axis's steilhandgrenade is able to throw farther than the allies Pineapple Grenade. * Sticky bomb has been buffed a little bit. *

V1 Rocket... is now WAY more deadly... can destroy anything in a 50-yard range. (What? it IS a rocket after all... a huge one) *

ALL Artillery: have been made to reach anywhere even in the biggest maps [Tried the maps included with game, NOT SURE ABOUT CUSTOM MAPS] *

Flak 38: Longer Range, More Damage, Somewhat more accurate, More Deadly... but weak point is made rotation slower by 3. *

AT: Made it more deadly against tanks, and less against infantry. *

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Henry Chung


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Registered 21st March 2007

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