map is constructed in such a way that, to win, the player has to control the crossings, of which there appear to be three. Player 8 gets a defensive bonus in this particular map, while the Allies get loads of extra manpower.All that said, there's a couple of issues with this map: First, the textures. I know, I know, I harp on it and harp on it, but the truth is I have to. Everywhere there's grass in this map, it's the same grass. At least it isn't the standard, half-dead yellow grass, but a little variety wouldn't kill anyone, would it?The author has also said there's some issues with phantom weapons and AI pathing, primarily the Allied AI congregating about half his units at the locks while the other half pushes forwards.All that said, this still looks like a good map, and is certainly worth a try, and perhaps a v1.1.-CanadianBorgP.S. Resistance is futile, eh?
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