AD CSS Weapon Balance Mod

Are you bored of USP, DEAGLE, MP5, AK47, M4, AWP matches? This mod is for those who think there is something wrong with the weapon balance i...

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Are you bored of USP, DEAGLE, MP5, AK47, M4, AWP matches? This mod is for those who think there is something wrong with the weapon balance in CS Source. The goal of this mod is to try to make all weapons worth their cost, and to bring all weapons closer to each other in performance so they would remain useful. Also some realism is added like more realistic pistol max firing rates and movement speeds with weapons.

Normal CSS weapon balance: A team that wins once very likely wins again because they can afford better weapons. A team equipped with assault rifles pretty much always wins a team equipped with SMGs or shotguns as the assault rifles are so much better. SMGs have much less firepower than all assault rifles even at close range. The only thing that tries to balance it is that with the cheapest assault rifles you move slower. The effectiveness of the assault rifles and sniper rifles leads to a vicious circle as you can't fight a better weapon if you can't afford it yourself - you've to die few rounds without buying anything to get a weapon with you're able to fight back.

AD CSS weapon balance: SMGs and shotguns are almost as good as assault rifles at close range. If you get an assault rifle, you pretty much get it only to be able to fight longer ranged battles too. The sniper rifles' damage is reduced too so a better equipped team doesn't instantly win if they can afford them and the opposition can not. To make the sniper rifles still good at long range battles the accuracy of assault rifles has been reduced. All of this should lead to a more fair gameplay where your skill and the support of your team mates is more important than the weapon you have.

Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more in line with the other pistols. SMGs -> Buffed. Mac10 and UMP45 are cost effective now. Shotguns -> Buffed. More power at close range, but less than before at long range. Assault Rifles -> Nerfed. Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles. Sniper Rifles -> Nerfed. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively. Machinegun -> Buffed, and should now be worth getting. The weapon has better control, and is also a decent long range fire support weapon.

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AD CSS Weapon Balance Mod 1.27 Final

The mod's Steam Thread:
http://forums.steampowered.com/forums/showthread.php?t=637472
Check end of Thread to see changes between mod versions and possible plans for next.

The mod's Steam Group:
http://steamcommunity.com/groups/ADCSS
You can find me there if you want to chat.

Welcome to ActionDragon's Counter-Strike: Source Weapon Balance Mod.
The goal of this mod is to try to make all weapons worth their cost, and to bring
all weapons closer to each other in performance so they would remain useful.
Also some realism is added like more realistic pistol max firing rates and
movement speeds with weapons.

SMGs and shotguns are almost as good as assault rifles at close range. If you get
an assault rifle, you pretty much get it only to be able to fight longer ranged battles
too. The sniper rifles' damage is reduced too so a better equipped team doesn't instantly
win if they can afford them and the opposition can not. To make the sniper rifles still
good at long range battles the accuracy of assault rifles has been reduced. All of this
should lead to a more fair gameplay where your skill and the support of your team mates
is more important than the weapon you have. The weapon changes should also reduce the
defending team's advantage.

Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more
in line with the other pistols.
SMGs-> Buffed. Mac10 and UMP45 are cost effective now.
Shotguns -> Buffed. More power at close range, but less than before at long range.
Assault Rifles -> Nerfed. Accuracy has been reduced. The effectiveness of longe range
AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're
more accurate than the other assault rifles.
Sniper Rifles -> Nerfed. No more should every member in a team be equipped with them
as now the weapons need more skill to be used effectively.
Machinegun -> Buffed, and should now be worth getting. The weapon has better control,
and is also a decent long range fire support weapon.


At the moment the mod is just edited weapon script files that are put
to the scripts directory of a Source Dedicated Server. The mod is probably
going to be turned into a plugin or a real mod that shows as a different game, but
that isn't going to happen until I find out how to do it. Any help would be appreciated.


Running a server with the mod - Source Dedicated Server
---------------------------------------------------------------------
Just put the weapon script files to "steamapps(username)source dedicated servercstrikescripts"
and run your server. Every client joining the game without the script files now uses the new weapon
values from the script files except few things that don't affect gameplay much:
- Clients don't get the changed weapon muzzle flash sizes.
- Clients don't get the changed weapon crosshair sizes.
- Clients still see the AUG's ammo type as 7.62mm.
- Clients don't see the right amount of bullets that the XM1014 shoots (9 in this mod - like the M3).
- Clients can start to reload AWP even though it has full ammo (5 in this mod), causing
the reload animation to start and then instantly stop.
(If you want all the changes, you need to join the game with the exact same script files installed)

NOTE: It's recommended to use the included pure_server_whitelist.txt file and install it to
"source dedicated servercstrike", and then to use sv_pure 1. This ensures no one can join
the game with different scripts files in scripts directory and cause sync errors for them.
So players without any weapon scripts files can join, as well as the ones with the exact same
script files as the server installed to their game directory.


How to install the mod and testing it without Source Dedicated Server (Not recommended)
---------------------------------------------------------------------
Unzip/Install all the weapon script files to "steamapps(username)counter-strike sourcecstrikescripts".
Run Counter-Strike: Source as normal. If you run a server without Source Dedicated Server, everyone
else joining the game must have the exact same script files installed too or sync errors happen -
You also need to delete or move the weapon script files when you want to play default CSS.


Hostname
---------------------------------------------------------------------
It's recommended to name your game so that all know that this mod is running and the
version of it. For example "AD Weapon Balance 1.27".


How to uninstall or disable the mod
---------------------------------------------------------------------
Delete or move the weapon script files from the scripts directory.


Optional directory
---------------------------------------------------------------------
The Optional directory contains pure_server_whitelist.txt that you can use with your
server. More info about the file in "Running a server with the mod" NOTE field.

The Optional directory also contains cstrike_english.txt that changes all weapon
names to real ones, and fixes few things from the buy menus. The AWM magazine
capacity is also changed to 5 like in this mod. Unzip the cstrike_english.txt to
"steamapps(username)counter-strike sourcecstrikeresource" to use it. Your Counter-Strike:
Source language must be English to use this file.


VAC
---------------------------------------------------------------------
Mods like this shouldn't cause VAC alerts:
http://forums.steampowered.com/forums/showthread.php?t=637949
I use VAC with my server running this mod.


NOTE
---------------------------------------------------------------------
Anyone is free to modify and use this mod's files in their own CSS mods and servers,
even without giving me any credit. Feel free to experiment and enjoy playing CSS. :)


Weapon changes from default settings:
-------------------------------------

Pistols
-------------------------------------

Glock 18
----------
Damage from 25 to 28
CycleTime from 0.15 to 0.16
Range from 8192 to 4096
WeaponArmorRatio from 1.05 to 1.0
RangeModifier from 0.75 to 0.81
MaxPlayerSpeed from 250 to 240

USP45
----------
CycleTime from 0.15 to 0.19
WeaponArmorRatio from 1.0 to 1.05
MuzzleFlashScale from 1 to 1.1
MaxPlayerSpeed from 250 to 240

P228
----------
CycleTime from 0.15 to 0.17
MuzzleFlashScale from 1 to 1.1
MaxPlayerSpeed from 250 to 240

Desert Eagle
----------
Damage from 54 to 50
CycleTime from 0.225 to 0.3
WeaponArmorRatio from 1.5 to 1.35
MaxPlayerSpeed from 250 to 240

Five-seveN
----------
Damage from 25 to 27
CycleTime from 0.15 to 0.16
RangeModifier from 0.885 to 0.85
WeaponArmorRatio from 1.5 to 1.4
MuzzleFlashScale from 1 to 1.05
MaxPlayerSpeed from 250 to 240

Elites
----------
Damage from 45 to 35
WeaponArmorRatio from 1.05 to 1.2
CycleTime from 0.075 to 0.15
MuzzleFlashScale from 1 to 1.05
CrosshairMinDistance from 4 to 8
MaxPlayerSpeed from 250 to 240

SMGs
-------------------------------------

TMP
----------
Damage from 26 to 29
RangeModifier from 0.84 to 0.82
MaxInaccuracy from 1.4 to 1.3
MaxPlayerSpeed from 250 to 230

MP5
----------
Damage from 26 to 29
MuzzleFlashScale from 1.1 to 1
MaxPlayerSpeed from 250 to 230

Mac10
----------
Damage from 29 to 34
WeaponArmorRatio from 0.95 to 1.05
RangeModifier from 0.82 to 0.80
MaxPlayerSpeed from 250 to 230

UMP45
----------
Damage from 30 to 35
WeaponArmorRatio from 1.0 to 1.05
MuzzleFlashScale from 1.15 to 1.1
MaxPlayerSpeed from 250 to 230

P90
----------
Damage from 26 to 27
WeaponArmorRatio from 1.5 to 1.4
RangeModifier from 0.84 to 0.9
CycleTime from 0.066 to 0.0665
CrosshairMinDistance from 7 to 6
MuzzleFlashScale from 1.2 to 1.05
MaxPlayerSpeed from 245 to 230

Shotguns
-------------------------------------

M3
----------
Damage from 22 to 24
MaxPlayerSpeed from 220 to 230
RangeModifier from 0.96 to 0.825

XM1014
----------
Damage from 20 to 18
Bullets from 6 to 9
Range from 3048 to 3000
MaxPlayerSpeed from 240 to 230
RangeModifier from 0.96 to 0.825

Assault Rifles
-------------------------------------

AK47
----------
AccuracyOffset from 0.35 to 0.5
RangeModifier from 0.98 to 0.96
MaxInaccuracy from 1.25 to 1.5
Damage from 36 to 35
CycleTime from 0.0955 to 0.1
MuzzleFlashScale from 1.6 to 1.5


M4A1
----------
AccuracyOffset from 0.3 to 0.45
Damage from 33 to 32
MaxPlayerSpeed from 230 to 221
TimeToIdle from 1.6 to 1.2
IdleInterval from 60 to 20
MuzzleFlashScale from 1.6 to 1.5

AUG
----------
Changed ammo type to 5.56mm
(Primary Ammo from "BULLET_PLAYER_762MM" to "BULLET_PLAYER_556MM")
("Ammo" "CSTypeDeath" from "V" to "N")
CrosshairMinDistance from 3 to 4
RangeModifier from 0.96 to 0.97
AccuracyOffset from 0.3 to 0.35
TimeToIdle from 1.9 to 2
CycleTime from 0.0825 to 0.085
MuzzleFlashScale from 1.3 to 1.4

SG552
----------
AccuracyOffset from 0.3 to 0.35
MaxPlayerSpeed from 235 to 221
CycleTime from 0.0825 to 0.085
MuzzleFlashScale from 1.3 to 1.6

Famas
----------
AccuracyOffset from 0.3 to 0.5
MaxPlayerSpeed from 210 to 221
TimeToIdle from 1.1 to 1.3
MuzzleFlashScale from 1.3 to 1.4

Galil
----------
WeaponArmorRatio from 1.55 to 1.4
AccuracyOffset from 0.35 to 0.45
MaxPlayerSpeed from 210 to 221
TimeToIdle from 1.28 to 1.5
CycleTime from 0.0875 to 0.09
MaxInaccuracy from 1.25 to 1.5
MuzzleFlashScale from 1.6 to 1.4

Machinegun
-------------------------------------

M249
----------
Damage from 32 to 33
WeaponArmorRatio from 1.5 to 1.4
RangeModifier from 0.97 to 0.98
CrosshairMinDistance from 6 to 4
MaxInaccuracy from 0.9 to 0.5
MaxPlayerSpeed from 220 to 200
TimeToIdle from 1.6 to 1.2
AccuracyDivisor from 175 to 125
MuzzleFlashScale from 1.5 to 1.4

Sniper Rifles
-------------------------------------

Scout
----------
MaxPlayerSpeed from 260 to 221
CycleTime from 1.25 to 1.5
MuzzleFlashScale from 1.1 to 1.3

SG550
----------
Damage from 70 to 40
CycleTime from 0.25 to 0.28
MaxPlayerSpeed from 210 to 200
MuzzleFlashScale from 1.6 to 1.3

G3SG1
----------
Damage from 80 to 55
CycleTime from 0.25 to 0.3
MaxPlayerSpeed from 210 to 200

AWM
----------
Clip size from 10 to 5
Damage from 115 to 106
CycleTime from 1.45 to 1.5
RangeModifier from 0.99 to 0.98
MaxPlayerSpeed from 210 to 200
MuzzleFlashScale from 1.35 to 1.5

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ActionDragon


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Registered 5th January 2008

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