CS: Source Commando_Zero Pack

Dark Avenger's second CS pack, with skins, sounds etc. to create this total conversion. -=JUST A NOTE BEFORE DOWNLOADING THIS=-...

Re-Upload

Uploading...
Do not refresh or leave this page!

Re-Upload

The commando_zero_beta_1_to_beta_2_patch.zip file you have requested: Counter-Strike: Source / File Pack / CS: Source Commando_Zero Pack - 6.03MB is not available. Perhaps try browsing all files for the game Counter-Strike: Source and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

Dark Avenger's second CS pack, with skins, sounds etc. to create this total conversion.

-=JUST A NOTE BEFORE DOWNLOADING THIS=- This is a PATCH, get the BETA 1 version =-here=-

Read More

Screenshots
Readme
Counter-Strike: Source Commando Zero

Version: Beta 2 (beta 1 patch to beta 2)

Release: 30.03.2005

Creator:

I'm Dark Avenger and I put together skins, sounds etc. to create this total conversion. I chose the name "Commando Zero" because I wanted to use K(-->Kommando)SK soldier skins in it and I wanted to be as close as possible to something that is linked to CS (you might notice the closeness to the name "Condition Zero"). If you want to talk about anything regarding Commando Zero, please mail to Dark_Avenger@gmx.net

Features:

Commando Zero is a total conversion (TC) for Counter-Strike: Source that turns your Counter-Terrorists into soldiers of Germany's best army force, the "Kommando Spezialkräfte", KSK for short. It also changes some weapon's skins (P8) and models (G22), object's skins, a lot of sounds and various other stuff to make the game feel more realistic. Me and my "colleagues", the many skinners, modelers and sound designers mentioned in the credits file, at least hope that. If you like something, don't be afraid of writing to the creator!

Installation:

Just extract all the files manually from the ZIP-archive into your game folders where they belong (see examples). If a folder does not exist, create it and put the necessary files in it. If you are asked whether you want to overwrite files, click "OK".

It should be quite easy if you are able to copy files. If you are not sure what "copy" means, please delete this TC for your own sake!

Here is an example for the directory where you should put in 9 bullet impact sounds:

...\Valve\Steam\SteamApps\***YOUR NAME***\counter-strike source\hl2\sound\physics\flesh

And here is an example for the directory where you should put in 3 HE grenade sounds:

...\Valve\Steam\SteamApps\***YOUR NAME***\counter-strike source\cstrike\sound\weapons\hegrenade

Start the game and you will see the difference immediately.

Note for the beta 1 to beta 2 patch. Please delete the following files:

...\Valve\Steam\SteamApps\***YOUR NAME***\counter-strike source\cstrike\sound\player\kevlar6.wav

...\Valve\Steam\SteamApps\***YOUR NAME***\ counter-strike source\cstrike\sound\player\kevlar7.wav

Uninstallation:

Just delete the copied Commando Zero files from your game directories.

Work:

Please do not think that I have only used work of others to create Commando Zero. I am neither a modeler nor a mapper, but able to create and edit pictures and sounds. Here is a small list of what I have done mostly by myself (of course VALVE provided the basis for these changes!):

- menu background ("splash") image
- CT skin
- USP skin
- world skin of Desert Eagle, AK-47
- VGUI picture of HE grenade, smoke grenade, flashbang, Desert Eagle, AK-47, AWP
- real weapon names
- "ammopickup"-sounds, "itempickup"-sounds, flashlight sound, Beretta firing sound, Five-Seven firing sound, P228 firing sound, XM1014 firing sound

You can find my two KSK CT skins in "…\cstrike\materials\models\player\ct_urban". There is a green and a grey skin of the so far unreleased version 2.5. Just rename the one you want to "ct_urban.vtf" (the pre-installed one is the grey version).

You can find a standard and a tactical style HUD layout in "…\cstrike\scripts". Just rename the one you want to "HudLayout.res" (the pre-installed one is the standard version).

You can find two sets of the bullet-into-flesh impacts in "…\hl2\sound\physics\flesh\with[out] screams". Just copy the ones you want to "…\hl2\sound\physics\flesh" (the pre-installed version is the set with screams).

Read More

Comments on this File

There are no comments yet. Be the first!

Dark Avenger


50 XP


Registered 5th March 2005

5 Files Uploaded

Share This File
Embed File