CS: Source CS Beirut2 Map

Map is set in a fortiefied montain/desert town. While this has nothing to do with Beirut, I used that title because my popular cs map was al...

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Map is set in a fortiefied montain/desert town. While this has nothing to do with Beirut, I used that title because my popular cs map was also called cs_beirut, and both maps have simular layout/gameplay. (the orriginal map had nothing to do with beirut either but I had the map idea after watching a movie with Chuck Norris who had to free hostages in beirut :P )

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Download 'cs_beirut2_65.zip' (7.47MB)

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Short discription:
It has come to my attention that the 64 player version of cs_beirut2 did not actually have 64 spawnpoints.
This version fixes that and implements a few balance changes as well.
Fixes in version 65:
- For some reason there were no 64 spawnpoints this version fixes that.
- Added a way for ct's to get on the middle wall
- Removed acces to walls in corner where terrorists could shoot at ct's
  comming from spawn.
- Added some extra models.
- Removed dustcloud effects and several models for better framerates.
 
Long discription:
Extraxt all files to the Counterstrike Source maps folder.
 
========================================================
* LEVEL INFORMATION *
--------------------------------------------------------
TITLE                   : cs_beirut II
FILENAME                : cs_beirut2_65.bsp
AUTHOR                  : Bluestrike McQueen
DATE                    : 10 august 2005
GAME                    : half-Life 2 COunter-Strike Source.
EMAIL ADDRESS           : Bluestrike@bluestrike.be
HOMEPAGE URL            : http://www.bluestrike.be
 
--------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------
Map is set in a fortiefied montain/desert town.
While this has nothing to do with Beirut, I used that title
because my popular cs map was also called cs_beirut, and both
maps have simular layout/gameplay.
(the orriginal map had nothing to do with beirut either but I had the
map idea after watching a movie with Chuck Norris who had to free hostages
in beirut :P )
 
NEW TEXTURES            : My logo
NEW MODELS  : none
 
--------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------
MAP BASE                : de_fort & cs_beirut for HL1.
MAP VERSION  : build 81
PREFABS USED            : none
EDITOR(S) USED          : Hammer 4,0 and Paint Shop Pro
OTHER UTILITIES USED    : none
KNOWN BUGS              : none.
 
COMPILE MACHINE         : P4 3,6MHz, 1024 DDR2 RAM, Winxp
 
compile time  : 1 hour 45 minutes
time spend on building  : 3 months shared with another map (I have a fulltime job)
 
--------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------
Too many to name but here is a pick:
 
cs_beirut (Counter-strike)
de_kilo (Counter-strike)
 
Nickrock (Farcry singleplay)
 
de_kilo 2 (Counter-strike source)
de_battleship (Counter-strike source)
cs_logistic_assault (Counter-strike source)
 
--------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
--------------------------------------------------------
Fixes in version 65
- For some reason there were no 64 spawnpoints this version fixes that.
- Added a way for ct's to get on the middle wall
- Removed acces to walls in corner where terrorists could shoot at ct's
  comming from spawn.
- Added some extra models.
- Removed dustcloud effects and several models for better framerates.
 
Fixes in version 64:
- Added extra spawnpoints up to 34 vs 34 for 64 player servers.
- Added start view locations when the map is loaded and players are in the
  team select menu.
- Added a rope at the back side of a building near CT spawn so CT's can
  get on higher ground too, this should even out the odds a bit.
- A few little graphical changes.
 
--------------------------------------------------------
* CREDITS *
--------------------------------------------------------
Valve for their awesome game and support
Thanks to all the tutorial makers out there.
Thanks to the people who gave valuable feedback.
And finally Thanks to the playtesters of Zarok (www.counterstrike.be)
 

========================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
 
You can do everything you like as long as this unchanged txt file wil be includded!
ofcourse letting me know will be apreciated.
 
Bluestrike, Belgium.

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Bluestrike McQueen


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Registered 29th June 2005

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