CS: Source DarkElfa's Silvio Dante USP

A compile brought to us by DarkElfa, Silvio's USP is defintelty one of the better ones out there right now. This USP comes in a few variatio...

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A compile brought to us by DarkElfa, Silvio's USP is defintelty one of the better ones out there right now. This USP comes in a few variations, including a black or silver slide, or a lighter or darker colored silencer. Simply follow the readme to switch to the configuration you want. There's also a LAM or Non-LAM version, for those of you who don't know what the LAM is, it's the small block-shaped thing on the underside of the pistol, housing a light or laser (Correct me if I'm wrong :p). There's a seperate ZIP file for the Non-LAM version. Now on to the USP itself, it's very detailed, and the model is of high quality. The only thing that may put some people off is the one-handed anims, where the USP is spun gun-slinger style one-handed into a one-handed grip. The pistol also has a nice worn, battle torn look to it, as several parts are scuffed, or dirtied. Overall a good-qaulity replacement for your USP if you're bored of your current skin, or the default model.

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Readme
Silvio Dante's USP

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 Provided By:
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Model: Silivo Dante, Twinke Masta
Skin: Twinke Masta
Animations: Strykerwolf
Sounds: Vunsunta
Hand convert: Soul_Slayer
Compile: DarkElfa

To use silver slide

go to slide.vmt in materials folder

VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\silvio.usptac\slide"
	"$bumpmap" "models\weapons\v_models\silvio.usptac\slide_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}



change 


	"$baseTexture" "models\weapons\v_models\silvio.usptac\slide"
	"$bumpmap" "models\weapons\v_models\silvio.usptac\slide_normal"

to


	"$baseTexture" "models\weapons\v_models\silvio.usptac\silver"
	"$bumpmap" "models\weapons\v_models\silvio.usptac\silver_normal"

To use lighter colored KAC Suppressor

go to uspsil.vmt

VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\silvio.usptac\uspsil"
	"$bumpmap" "models\weapons\v_models\silvio.usptac\uspsil_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}

change 

	"$baseTexture" "models\weapons\v_models\silvio.usptac\uspsil"
	"$bumpmap" "models\weapons\v_models\silvio.usptac\uspsil_normal"

to 
	"$baseTexture" "models\weapons\v_models\silvio.usptac\uspsil_light"
	"$bumpmap" "models\weapons\v_models\silvio.usptac\uspsil_normal"

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 Provided By:
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Counter-Strike-DL - Your Number 1 Counter Strike Source

www.counter-strike-dl.com
cdg.csnation.net
www.csbanana.com
http://halflife2.filefront.com/files/Counter-Strike_Source;60index
http://sourceblog.net

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DarkElfa


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Registered 9th March 2005

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