CS: Source DE Haywire Map

The map layout is fairly simple and compact with one main area and 2 alternative routes. There are no really dark spots for camping nor are...

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The map layout is fairly simple and compact with one main area and 2 alternative routes. There are no really dark spots for camping nor are there any sniper killing zones. All the good sniper spots have at least one dead angle making them difficult to hold. Yet it is still possible to use scoped weapons to great effect. I've also made some fairly confined areas for those of you who prefer the shotty : ).

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Readme
de_haywire_beta - May 16 2005
================================================================
Title                   : de_haywire
Filenames               : de_haywire.txt (this readme file)
                          de_haywire.nav (bot file)
                          de_haywire.bsp (the level itself)
                          plus 4 screenshots (in \screenshots)

Author                  : The LoveMeister
Email Address           : lovemeister@panzer.dk
Web Page		: :(
Description             : DE map for 8-20 players ideally,
                          3 routes, 2 sites
================================================================

* Play Information *

New Sounds              : no
New Graphics            : no
New Music               : no

* Construction *

Base                    : new level from scratch
Editor(s) used          : 3ds MAX 7, the GLB exporter and Hammer
Known Bugs              : it's possible to buddy jump out of the
			  map pretty much everywhere, so please 
			  don't try : ). The bots are a bit funky 
			  sometimes
Build Time              : two weeks on and off
Compile machine         : p4, 2.4GHz, 512mb ram
Compile Time            : 2:47 seconds

Summary of the level
====================

The map layout is fairly simple and compact with one main area 
and 2 alternative routes. There are no really dark spots for
camping nor are there any sniper killing zones. All the good sniper
spots have at least one dead angle making them difficult to hold.
Yet it is still possible to use scoped weapons to great effect.
I've also made some fairly confined areas for those of you who 
prefer the shotty : ).

To do for next version
======================
Currently there are no ambient sounds in the map. That has a main 
priority for the next release. I would also like to add some more
'clutter' to the map in general. 
The most important ofcourse is all the tweaks to the map itself
based on player feedback : ).


Shoutout's
==========
Slick_oh and Flum for playtest, suggestions and interest 
Rich McNinch for Hammer/Source help - really appreciated
Whoever came up with the idea to make the source WIKI : )
*** http://www.hl2world.com/wiki/index.php/Main_Page ***
Support the wiki initiative!
================================================================

* Copyright / Permissions *
Please don't mess around with the archive or anything in it.
Distribution in any way is much appreciated!

The LoveMeister

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The LoveMeister


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Registered 17th May 2005

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