CS: Source DE_OfficeSpace Map

Terrorists have planned long and hard to get into the Counter-Terrorist offices. Now that they have made it in, The terrorists must now find...

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Terrorists have planned long and hard to get into the Counter-Terrorist offices. Now that they have made it in, The terrorists must now find their way to the Server Room.

Terrorists have to Storm the Office front doors, make their way upstairs, and then down long hallways until they finally reach their target. All the While, dodging CT Snipers and ambushes.

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Readme
Office Space ReadMe File.
FirePark Development Team.
Feburary, 2005

********************Description********************
Terrorists have planned long and hard to get into the 
Counter-Terrorist offices. Now that they have made it
in, The terrorists must now find their way to the Server 
Room. 

Terrorists have to Storm the Office front doors, make 
their way upstairs, and then down long hallways until 
they finally reach their target. All the While, dodging 
CT Snipers and ambushes.

*************Installation instructions*************
Place .bsp and Nav file into your: 
SteamApps\USERNAME\counter-strike source\cstrike\maps 
folder.

***************Developer Information***************
This Map was designed one day when the Team was going 
over Whitehouse Blueprints for our Main project. We 
realised we were not sure if what we wanted to do could 
be done in SOurce. So we started making a map where we 
could test our ideas. Although those Ideas have since 
been removed so they remain fresh when released in our 
future project, the map remains much the same. 

Team Firepark is headed by Saranis. We have mapped for 
many previous games but this is the first time that we
are all working on the same map for the same game 
(previously we had done the same map for 2 games) so we 
also wanted to see how it would be work together with so 
many other mappers.

The map was playtested: 
6 vs 6 (3 players  + 3 bots vs 3 players + 3 bots)
6 vs 6 (6 players vs 6 bots)
5 vs 5 (5 players vs 5 players)
7 vs 7 (7 players vs 7 bots)
1 vs 1 (1 player vs 1 bot)
1 vs 1 (1 player vs 1 player)
... All combinations where equal teams players on each 
team or all players on one team...

Main Developer: Sarah Login (aka. Saranis)
Textures: Susan Hudson (aka: Flavored-Storm)
Entities: Jennifer Bennet (aka: X-Filed)
Map Design: All the above + Kim Nugyen, Jessica Rodgers, 
            and Kelly Stevins.
Mapping: Sarah Login

Any Comments should be sent to QSaranis@yahoo.com.
I have set up a Geocities site at:
http://www.geocities.com/qsaranis

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Fire Park Development Team


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Registered 10th February 2005

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