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CS: Source De_Rennes_v1 - Counter-Strike: Source Mods, Maps, Patches & News - GameFront

CS: Source De_Rennes_v1

The map is the exact copy of the commercial center. took a picture of the emergency evacuation map and used it as a template. I also took...

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The map is the exact copy of the commercial center. took a picture of the emergency evacuation map and used it as a template. I also took a lot of pictures of the center itself for dimensions and textures purpose. he v2 will be more detailed and with less eflection/tiny brushes problems. There is a lot of reflections. If this affects your machine, you can set mat_specular to 0 in the cobsole (take several seconds).

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=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title : Rennes - Commercial Center "Colombia"
Release : Version 1
Date : 13th February 2004
Filename : de_rennes_v1.bsp
Author : Quezako
Email Address : quezako@hotmail.com
Home page : www.quezako.com
Description : A real Commercial Center called "Colombia" in Rennes, France.
Previous Maps : Some stupid maps for Quake3 (fort_boyard, pinball, glass_maze...),
: Same Rennes map for ICS, a SOF2 mod.
Credits/Thanks : Thanks to my Britanny's friends for beta-testing and ideas.
: Kim, Deeway, Praka, MC_RaT, BZH-Clan and NicoSoft guys and all the others I forgot.

------Play Information-----------------------------------------------

Counter-Strike : Bomb/Defusion - 48 starts defined. (yes it's huge ;))

The bomb targets are indicated with site A and B tags.


Notes:

The map is the exact copy of the commercial center.  I took a picture of the emergency evacuation map and used it as a template.
I also took a lot of pictures of the center itself for dimensions and textures purpose.  The v2 will be more detailed and with less eflection/tiny brushes problems.  There is a lot of reflections.  If this affects your machine, you can set mat_specular to 0 in the cobsole (take several seconds).

------Map Information------------------------------------------------

New Textures : 12 (+ 24 shop logos).
New Sounds : None (will be some for v2).

------Construction---------------------------------------------------

Base : from scratch (evacuation map)
Editor(s) used : Hammer 4.0 build 3008
Compile Machine : P4 3Ghz
Compile time : 15 mins

------Map Instructions-----------------------------------------------

Extract "maps" and "materials" directories in "cstrike"

------Additional Info------------------------------------------------

You may contact me if you want to create a map pack, a mod or other maps. ;)

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.  You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.

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Quezako


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Registered 4th April 2004

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