An older map originally released June 18 2005, DE Velvet East is a well created map that I could not find mentioned within HL2 Files. Therefore I thought it deserved to be exposed :)
DE Velvet East offers many doors, hallways, outdoor passages, and 2 bomb sites.
This release contains ingame overview, custom Textures, custom Sounds, and the bot File (.nav).
It is a very enjoyable map, even with bots :) Lighting is very well done and the map layout carries a nice sense of tactical gameplay.
><><><><><><><><><><><><><><><><><><><><><><><><>< V E L V E T E A S T X I I ><><><><><><><><><><><><><><><><><><><><><><><><>< release date: June 18 2005, Stockholm, Sweden Counter-Strike - Source, bomb defusion. ==================================================== title: Velvet East XII file: de_velvet_east.bsp author: Jochum Skoglund email address: email@example.com URL: http://www.zfight.com description: Urban/industrial, mostly CQB. ==================================================== play information spawns: 16x2. bombs: 2 ingame overview Yes custom Textures: Yes custom Sounds: Yes bot File (.nav): yes ==================================================== construction: main editor: Valve Hammer Editor. other progs: Photoshop 9, notepad, pakrat, entspy, goldwave, sndrec32. know bugs: Bot problems has to do with bad botcode, not my map. Don't know any other bugs that there might be. build time: June 1 - June 18. version: second final release, changed player spawns from 8x2 to 16x2 on a massive request for more player spawns. (hey, didn't know this map was going to get that much of attention really) ==================================================== Credits: This version, second final, ships with a .nav made by Coconut, its MUCH better then the one I just drafted for the map, bot still has problems with doors, but that is a turtlerock problem. Coconut has a page here: http://www.foren.de/system/user_coconut.html Thanks for any help, mainly at VERC-Forums. The bricktexture found on the floor on areas like, "The Passage" (see overview), is a © Ydnar. He is a Q3 mapper and developer of the incredibly good Q3map2. His site can be found at http://www.shaderlab.com Thanks Bredbandsbolaget, you cut my internet in two months cause of a phone problem, nice going fruitcakes. Anyway, thanks to that, I started learing Source, if not, I probably would have stayed Q3E. The problem with no internet is that you need to learn by mistake. Never more BBB. Cheers. © 2005 Jochum Skoglund aka. Hipshot ====================================================
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