CS: Source Nightsnipe AWP Map

This is a Counter-Strike Source AWP/Scout death-match style map. Counter-Terrorists and Terrorists spawn on opposite sides of the map in wel...

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This is a Counter-Strike Source AWP/Scout death-match style map. Counter-Terrorists and Terrorists spawn on opposite sides of the map in well-lit trenches (to prevent spawn killing) and between them is a dark field with a central tower. Unlike most AWP/Scout DM Maps, this map is smaller. I decided to go with a smaller size because the map is considerably darker than the average snipe map. What is left is a fast paced awp map where the cover of darkness is your only salvation. The tower in the middle is well lit, but there is a buyzone there (the only buyzone in the map). This creates a trade-off between buying extra equipment and being a blaring target. The map is mainly for AWPs, but I also included 9 scouts for each team. All weapons have 10 ammo and no reloads, so you are forced to make your shots count.

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                                  | Zfactor's Night Snipe Map  |
                                  ------------------------------
=========
| ABOUT |
=========

This is a Counter-Strike Source AWP/Scout death-match style map. Counter-Terrorists and Terrorists
spawn on opposite sides of the map in well-lit trenches (to prevent spawn killing) and between them
is a dark field with a central tower. Unlike most AWP/Scout DM Maps, this map is smaller. I decided
to go with a smaller size because the map is considerably darker than the average snipe map. What is
left is a fast paced awp map where the cover of darkness is your only salvation. The tower in the
middle is well lit, but there is a buyzone there (the only buyzone in the map). This creates a
trade-off between buying extra equipment and being a blaring target. The map is mainly for AWPs, but
I also included 9 scouts for each team. All weapons have 10 ammo and no reloads, so you are forced to
make your shots count.

This is the first map I have ever fabricated. I personally like the concept of it, but the visuals are
a bit crude. Further maps that I am planning include a larger snipe map set inside a warehouse where I
can control the lighting entirely. I will be making use of spotlights and shadows to make the map more
difficult.



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| Installation |
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USING DIRECTORIES: Unzip to your x:\Valve\Steam\SteamApps\your@e-mail\counter-strike source\

MANUALLY: Copy z_nightsnipe.txt, z_nightsnipe.bsp, z_nightsnipe.nav to 
                     x:\Valve\Steam\SteamApps\your@e-mail\counter-strike source\cstrike\maps



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| Distribution |
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You may distribue this map any way you please as long as you do not seperate the z_nightsnipe.txt
from the z_nightsnipe.bsp files. Furthermore, please do not modify the z_nightnsipe.txt or remove
any of the credits found in that file.



================
| Contact Info |
================

You can e-mail me at zfactor_map@zfactor.us or you can usually find me in irc.gamesurge.net in
#clanrdk or #team_lpz

I also only play under the alias "Zfactor" so you can use a player search website to find me in-game

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Zfactor


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Registered 1st August 2005

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