Simple arena with lots of close quarters combat. Lower the gravity for some interesting fun.
============================================================ Title : Prospeedball 1.0a Date : 12-15-2004 Version : Ver 1.0a Filename : prospeedball.bsp Author : Kizan (with Aal's servers of course) Web Address : http://184.108.40.206/css Description : Simple arena with lots of close quarters combat. Lower the gravity for some interesting fun. ============================================================ * Play Information * Game : Counter Strike Source Type : Multiplayer Supported Modes : CSS Requires : CSS (Duh!) Players : # of recommended players - 6-24 (or more) ============================================================ * Construction * Base : Based on a FireArms Map Editor : CSS SDK Buildtime : Many many hours in lots of different game engines Known Bugs : Features : New Textures? : No New Sounds? : No New Gametype : Custom Soundtrack? : No Compile Machine : Dual-P4 Xeon 3Ghz / 1GB RAM Compile Time : 3 Mins ============================================================ * Installation * The .BSP file should be extracted to the user's \Program Files\Valve\Steam\SteamApps\<STEAMID>\counter-strike source\cstrike\maps * To Play * Start an CSS Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> ============================================================ * Credits * Decious for good beta testing. All of the cool players on both of Aal's server for the good feed back. Check out Aal's CSS Map Page at http://220.127.116.11/CSS Game server at 18.104.22.168 ============================================================ * Notes * Wish there was prone in CSS! ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this BSP and readme.txt in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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