Crysis Mod SDK

The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to impl...

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The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community. The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.

In addition the installer has been re-worked to fix some problems and to make the whole installation process more comfortable to you. The Softimage|XSI Mod Tool has also been implemented as separate zipped file that comes with example assets for you to work with.

Some of the fixes include:

  • Folder structure issue with SDK_Mod suit demonstration level
  • MaxScript Warning popping up during export
  • Copy process gives warning instead of crashing if a prerequisite is missing

Some of the updates include:

  • Added:
    • Crysis Patch2 based Mod source code
    • XSI Add-On (including Examples) as a zipped file
  • Optimized:
    • Warning to close affected programs pops up on start
    • ReadMe switched to html
    • Installation rules for Plug-in are now more flexible

Refer to the readme for more information, including the full list.

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Download 'modsdk_1_2.exe' (417.75MB)

Readme

Mod SDK v1.2 – Changelog
The list below represents the latest changes you will find in this SDK version:

Fixes:
Fixed: Folder structure issue with SDK_Mod suit demonstration level

Fixed: MaxScript Warning popping up during export

Fixed: Copy process gives warning instead of crashing if a prerequisite is missing

Updates:
Added: Crysis Patch2 based Mod source code

Added: XSI Add-On (including Examples) as a zipped file

Optimized: Warning to close affected programs pops up on start

Optimized: ReadMe switched to html

Optimized: Installation rules for Plug-in are now more flexible

Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Code:
Game Source Code

Tools:
Resource Compiler (32 bit only)

CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)

Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)

Polybump application (32 and 64 bit)

CryTIFF plug-in for Adobe Photoshop (32 bit only)

FMOD Designer Tool (32 bit only)

Rigging, Artist, Animation Tools for 3DS Max

XSI Add-On (including Examples) as a zipped file

Example Mod:
SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:
First person model (pure hands, with weapon)

Third person run animation

Properties (doors, glass, jointed breakables, ladders)

Whitebox human male model

Whitebox head model

Weapons (SCAR)

Weapon attachments (magazine, silencer, scope)

Weapon attachment scripts

Vegetation (bushes, grass, trees)

Vehicles (helicopter)

Serious Game Assets:
Whitebox human male model

Whitebox head model

HMMWV Vehicle high poly model

HMMWV Vehicle high poly model for 3DS Max 2008

HMMWV Vehicle scripts

Abrams Tank high poly model

Abrams Tank scripts

Documentation
You can find the complete official documentation on http://doc.crymod.com

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Crytek | EA


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Registered 9th April 2007

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