Just when you thought this game couldn't get any better, Crytek has followed up there recently released patch with a new version! Keep in mind that this patch is only for Crysis Wars (MultiPlayer), not for Crysis Warhead (SinglePlayer). Although this patch fixes various problems, it mainly addresses balancing issues.
- The Fixes include:
- Fixed:Several client and server crashes
- Fixed: Several memory leaks
- Fixed: "" in level names in levelrotation.xml will now work
- Fixed: Incorrect weapon recoil after zooming
- Fixed: Claymore mines sometimes did not detect enemy players
- Fixed: Potential exploits using client cvars
- Fixed: Players not able to skip intro movies
- Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
- Fixed: Saving of Favourite Servers and Last Played Server list
- Balance: Reduced prices of AY and SMG
- Balance: Increased price of Shotgun
- Balance: Reduced price of the PS-Radar Kit
- Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
- Balance: Reduced Kill radius of any Explosive Weapons
- Balance: Adjusted splash radius of any Explosive Weapons
- Balance: Reduced rate of fire of the Grenade Launcher
- Balance: Adjusted C4 vehicle damage
- Balance: Increased LAW rocket Speed
- Balance: Increased AAA Rocket speed
- Balance: Increased AAA Rocket turn speed
- Balance: Adjusted AAA Gun damage
- Balance: Reduced splash damage of VTOL rockets against infantry
- Balance: Increased damage of Helicopter rockets
- Balance: Increased SOCOM damage
- Balance: Increased AY69 damage
- Balance: Adjusted Stand to Prone modifier for weapons
- Balance: Adjusted Stand to crouch modifier for weapons
- Added shortcut keys for Nanosuit modes
- Global:
- Raised weapon spread (stand to crouch) multiplier to 2
- Raised weapon spread (stand/crouch to prone) multiplier to 8
- Limited recoil randomness to a minimum
And more!
Refer to the readme for the complete list.
Fixes * Fixed:Several client and server crashes * Fixed: Several memory leaks * Fixed: "" in level names in levelrotation.xml will now work * Fixed: Incorrect weapon recoil after zooming * Fixed: Claymore mines sometimes did not detect enemy players * Fixed: Potential exploits using client cvars * Fixed: Players not able to skip intro movies * Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore * Fixed: Saving of Favourite Servers and Last Played Server list Improvements * Balance: Reduced prices of AY and SMG * Balance: Increased price of Shotgun * Balance: Reduced price of the PS-Radar Kit * Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons. * Balance: Reduced Kill radius of any Explosive Weapons * Balance: Adjusted splash radius of any Explosive Weapons * Balance: Reduced rate of fire of the Grenade Launcher * Balance: Adjusted C4 vehicle damage * Balance: Increased LAW rocket Speed * Balance: Increased AAA Rocket speed * Balance: Increased AAA Rocket turn speed * Balance: Adjusted AAA Gun damage * Balance: Reduced splash damage of VTOL rockets against infantry * Balance: Increased damage of Helicopter rockets * Balance: Increased SOCOM damage * Balance: Increased AY69 damage * Balance: Adjusted Stand to Prone modifier for weapons * Balance: Adjusted Stand to crouch modifier for weapons Updates * Added shortcut keys for Nanosuit modes Patch 1.2 Balancing Global * Raised weapon spread (stand to crouch) multiplier to 2 * Raised weapon spread (stand/crouch to prone) multiplier to 8 * Limited recoil randomness to a minimum Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope) * Spread decrease of 15% while crouching (Gold: 0%) * Spread decrease of 20% while proning (Gold: 15%) * Spread increase of 100% while jumping (Gold: 25%) * Recoil decrease of 15% while crouching (Gold: 0%) * Recoil decrease of 30% while proning (Gold: 25%) * Recoil increased for all weapons * Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming SOCOM * Increased SOCOM damage from 17 to 18 SMG * Max recoil reduced from 10 to 8 * Attack recoil reduced from 3.25 to 3 * Max recoil on x-axis reduced from 5.50 to 4.50 * Max recoil on y-axis raised from 2 to 2.50 SCAR * Max recoil raised from 6 to 7 * Attack recoil reduced from 2.25 to 1.75 * Recoil decay reduced from 0.3 to 0.4 * Max recoil on x-axis raised from 4.5 to 5 * Max recoil on y-axis raised from 0.95 to 1.5 * Min Spread increased from 1 to 1.25 * Max Spread increased from 2.25 to 3 * Improved Recoil behaviour FY-71 * Attack recoil reduced from 2.85 to 2.0 * Recoil decay reduced from 0.3 to 0.5 * Max recoil on x-axis raised from 6 to 7 * Max recoil on y-axis raised from 1.15 to 2 * Min Spread decreased from 1.15 to 1 * Max Spread decreased from 2.25 to 1.75 * Improved Recoil behaviour AY-69 * Raised damage from 8 to 9 * Reduced reload time from 2.5 to 1 * Max recoil reduced from 10 to 8 * Attack recoil reduced from 3.25 to 3 * Max recoil on x-axis reduced from 5.5 to 5 * Max recoil on y-axis raised from 2 to 3 * Improved Recoil behaviour Under Barrel Grenade Launcher * Reduced the number of max clips from 10 to 3 * Increased the rate of fire from 40 to 50 * Decreased the damage from 200 to 130 * Reduced explosion min radius from 1.9 to 0.1 * Raised explosion max radius from 2.5 to 6 FGL-40 * Decreased rate of fire from 60 to 45 * Raised shoot delay from 240 to 600 * Raised damage of the EMP Grenade from 0 to 60 * Reduced explosion min radius for the EMP Grenades from 10 to 0.1 * Reduced explosion min radius for the Frag Grenades from 2 to 0.5 C4 * Reduced damage from 1000 to 150 * Reduced explosion kill radius from 3 to 1 * Raised explosion damage radius from 7 to 10 * C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASVā¦) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry AA Cannon * Increased the rate of fire from 300 to 450 * Improved AACannon 1st person tracers AA Rocketlauncher * Increased Rocket speed from 200 to 350 * Increased Rocket show time from 0.035 to 1 * Increased Rocket turn speed from 340 to 400 Helicopter Missiles * Raised damage from 240 to 280 VToL Missiles * Reduced the rate of fire from 30 to 23 * Reduced explosion kill radius from 5 to 3 * Reduced explosion damage radius from 10 to 6 * Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA) Explosive Grenades * Reduced explosion kill radius from 4 to 2 * Raised explosion damage radius from 5.5 to 6 LAW Missile Launcher * Increased Rocket fly speed from 70 to 150 * Raised explosion min radius from 0 to 0.1 * Increased Rocket turning speed from 340 to 400 Power Struggle * Reduced price of SMG from 100 to 75 * Reduced price of AY-69 from 90 to 50 * Raised price of Shotgun from 50 to 75 * Reduced price of Radar Kit from 100 to 75 * FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy Crysis Wars v1.1 Changelog Fixes: Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning from standing position to prone position Fixed: Inconsistency between the HUD score and the score shown in the scoreboard Fixed: Disconnection caused by cheat protection for levels saved by the map downloader Improvements: Improved: Player icon, cross hair and round start messages visibility against bright backgrounds Updates: Removal of online activation (ReleaseControl) Support of Linux server 64bit version Vista Parental Control file
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