MWLL: Crysis Team Action

MechWarrior: Living Legends has released the next version of their mod: Crysis Team Action, which contains many fixes to issues that w...

Download

Uploading...
Do not refresh or leave this page!

File Description

blabla

MechWarrior: Living Legends has released the next version of their mod: Crysis Team Action, which contains many fixes to issues that were brought to their attention. Started as a small spin-off project to MWLL, the programming team under the lead of Mach10 created a game mode specifically for Crysis multiplayer. Team Action is essentially instant action except you are part of either the US or Korean Team. Your kills are counted towards a total kill count for the team and once a team reaches a certain amount the match is over.

If you're hungry for some Crysis multiplayer action, and you don't want to wait for any of the WIP mods to be released, then you are in luck, as we now have for your gaming enjoyment, a brand new mod that will bring you a new gamemode. This mod will give you basically a mini-mod for Crysis with a lot of Custom game mode script as well as some custom Huds and a new map (Plantation Evolved) and finally new server variables. "During development of our custom game modes one of our Programmers ended up creating a custom game mode that utilizes a lot of base code from Crysis." How cool is that?!

Following a successful introduction of Team Action mod and the wonderful support from the community, we are proud to release Team Action v0.2. After reading all of the feedback concerning the previous version, we have revised and fixed issues brought to our attention. Version 0.2 is not chock-full of updates and new features; we have centered on a core set of functionality and have worked to resolve all known issues. Through many hours of stability testing and trying to somehow break the mod, happily we weren’t able to find anything. With this release, the mod is fully ready for competition play. Let the games begin!

Some of the features of this mod include:

  • A customized HUD that will display the team's current kills count plus the total kills required for a win (featured below).
  • Scoreboards edited to reflect the new game rules.
  • The ability to set and customize penalties for suicides and team kills, which can be edited via simple console commands.
  • All current InstantAction maps supported under Team Action.
  • 32 bit and 64 bit Crysis support is included.

This download will provide you with the Client Files, made available in installer format, (inside the zip file) for ease of installation into your game; For the Server Files, click here. Currently, MechWarrior: Living Legends has one server running this mod, but they would love to see others use their server files as well!

Some of the changes in this version are:

  • Timelimt score correctly awards winning team based on total accumulated points.
  • Fixed evaluation error in Timelimit function.
  • Flash scoreboard HUD completely re-worked.
  • Team scores moved to flash HUD.
  • Server name and IP address show correctly on HUD.
  • Fixed flash scoreboard HUD not updating/showing duplicate names.
  • Fixed static HUD time remaining.
  • Added function to display and animated time on HUD when round time falls below two (2) minutes.

Refer to the readme for more information.

Read More

Download 'mwll_teamactionv0.2client.zip' (144.14MB)

Screenshots
Readme
Following a successful introduction of Team Action mod and the wonderful support from the
community, we are proud to release Team Action v0.2. After reading all of the feedback
concerning the previous version, we have revised and fixed issues brought to our attention.
Version 0.2 is not chock-full of updates and new features; we have centered on a core set of
functionality and have worked to resolve all known issues. Through many hours of stability
testing and trying to somehow break the mod, happily we weren’t able to find anything. With
this release, the mod is fully ready for competition play. Let the games begin!

Mod Overview:
Team Action takes the fun from the much loved team deathmatch mode and applies it to the
Crysis maps. Although it may seem rudimentary, having the ability to co-ordinate flanking
maneuvers and rush chokepoints with your team in tow is a thrilling feeling, and one that we
have finally made possible with this mod.
In Team Action, the players are organized into two teams, either US or North Korean, with
each team having its own kill count displayed at the top of the screen at all times. The concept
is simple; the team that reaches the pre-set kill count first wins!

Mod Features:
· A customized HUD that will display the team's current kills count plus the total kills
required for a win (featured below).
· Scoreboards edited to reflect the new game rules.
· The ability to set and customize penalties for suicides and team kills, which can be
edited via simple console commands.
· All current InstantAction maps supported under Team Action.
· 32 bit and 64 bit Crysis support is included.

Installation:
The installer package is simple for everyone to use and unless you wish to run your own
server no other operations are required; just double click the installer and launch the shortcut!
If the previous version is currently installed, this package will automatically upgrade to the
newest version.

Client Install:
· Unzip and run the "MWLL Team Action" installer.
· To play the mod either use the included shortcuts or Crysis mod launcher.

Server Install:
· Unzip the contents of the server install to your Crysis\Mods folder. To help you with
setup, we have included a sample server configuration file and maplist.
· To start the server manually you will need to use the following command line when
launching: CrysisDedicatedServer.exe -mod teamaction
· To upgrade your existing server installation, unzip/upload the contents to your
server’s mods directory. No further action is required.

Key Console Commands:
If you have decided to run a Local, LAN or Dedicated Server, here are some useful console
commands to get you started administrating your map.
· sv_gamerules teaminstantaction - Changes the current server rules to Team Action
mode.
· g_suicide_penalty - Sets the team score penalty when a player commits suicide.
· g_tk_penalty - Sets the team score penalty for when a player team kills.
· g_fraglimit - Sets the kill count required to win a match.
· g_fraglead - Sets the amount of kills over the other team required for a win. For
example, setting the value to 2 would require one team to have 2 or more kills more
than the other team to win.


Changelog:
· Timelimt score correctly awards winning team based on total accumulated points.
· Fixed evaluation error in Timelimit function.
· Flash scoreboard HUD completely re-worked.
· Team scores moved to flash HUD.
· Server name and IP address show correctly on HUD.
· Fixed flash scoreboard HUD not updating/showing duplicate names.
· Fixed static HUD time remaining.
· Added function to display and animated time on HUD when round time falls below two
(2) minutes.
· Moved mod branding to flash HUD.
· Enabled spectator modes.
· Enabled auto-balance in server.cfg by default.
· Set auto-balance threshold to 1 in server.cfg by default.
· Fixed player invulnerability bug.
· Fixed map out-of-bounds issues.
· Fixed missing map texture(s).
· PlantationEvolved map removed from build.
Download Links:

Read More

Comments on this File

There are no comments yet. Be the first!

MechLivingLegends Dev Team


50 XP


Registered 19th March 2008

4 Files Uploaded

Share This File
Embed File