CD Projekt Red are taking a different approach to your typical dilema of good vs. evil in Cyberpunk 2077, and have decided not to include a traditional morality system at all in their game, instead opting for a more "shades of grey" approach.
The company will avoid specific good and bad choices, instead opting to have various consequences for the choices made in game that will ultimately be down to the player. In other words, while there are choices, and those choices have consequences, there's nothing in the game to tell you that was the right, or wrong decision to make.
Most games tend to have a very black and white approach to this, with no real consequences other than to increase or decrease some form of meter or statistic in many cases.
The game's quest director, Mateusz Tomaszkiewicz, said in an interview with GamingBolt that the game will tackle some big philosphical issues and that there's no room for a black and white approach.
We don’t have a moral system per se, however, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game.
Stay tuned to GameFront for more Cyberpunk 2077 news as it happens.