Hey all, colonial here, this mod says it changes the annihilate win condition so that you have to destroy all buildings to win, not just unit producing buildings. Looks good, I'd give it a download!
DAWN OF WAR ~ Dark Crusade New Annihilate wincondition by euren feurcloe email@example.com june 21st 2008 here's the same annihilate wincondition modified. instead of only destroying unit - producing buildings to win, you must destroy (a n y) building, including listening posts to win. just unzip the annihilate.scar file into your dxp2/data/ directory, since the directory held is just under this. therefore, in order to w o r k, it will look like b e l o w = = dxp2/data/scar/winconditions/annihilate.scar once in the game (for skirmish/multiplayer) just check the annihilate wincondition as usual (looks the same), yet this will not work correctly if multiplaying with someone that doesn't also have the file. i've only tested in "skirmish" mode and it worked out each time, y e t send anything to firstname.lastname@example.org and i'll readily answer y o u. got the idea since i've always hated how other buildings just disappear when unit - producing buildings are destroyed. and i'm not sure why they did that way. "weapons at ready, it is time"
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