Annihilation Mod

This mod basically buffs all races, adds new unit descriptions, and includes TheClone's Wargear mod as well!

Also this is the authors fi...


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File Description

This mod basically buffs all races, adds new unit descriptions, and includes TheClone's Wargear mod as well!

Also this is the authors first mod, which i think his done a pretty good job for his first mod :)


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Annihilation Mod v1.0

Mod is for Dawn of War: Dark Crusade ONLY!


My very first mod :)
Please be gentle.

I have included TheClone's wargear mod, and a bit edited it so that researches contain description.

For those who don't know. TheClone's wargear mod allows you to gear up primary commander for each race. Like in campaign, but this mod makes wargear available in skirmish. 

By TheClone
Quote:If you want to include this mod in your,DO IT, im glad that its being used:Quote

Researches can be found in:

SM - Armory
Chaos - Armory
Eldar - Webway Assembly
Orks - Da Mek Shop
IG - Infantry Command
Necrons - Summoning Core
Tau - Barracks\Path to Enlightement

-Install instructions-

Extract to your [dark crusade path]\DXP2\Data

(Mod breaks multiplayer, dunno how to make it standalone).

To uninstall just delete the attrib and art folder in DXP2\Data

=List of changes=

-Overall Changes-

Turret limit removed.
Builder limit removed.
New unit descriptions are all from me :)
Wargear mod descriptions are from campaign and a bit from me.
Changed available deploy slots on buildings capable of teleporting,summoning units.
Super unit healths and damages have been improved.Some have more, some have less(balancing issues).


Predator limit removed
Bloodthirster and Daemon Prince health and damage improved dramatically.
Bloodthirster now does not require Chaos Projectiles research.
Obliterator and Possessed Marine limit removed.
Chaos Marines are upgradeable with Missile Launchers, and weapon limit is 6.
Sorcerer damage improved.
Obliterators are now 9 by squad.


Warp Spider limit removed.
Fire Prism limit removed.
Harlequins are now in squads by 3, squad limit is 4.
Avatar damage and health improved dramatically.

-Imperial Guard-	

...New Unit...
Colonel Brom now can be recruited in Command Squad.Has Rally ability and edited Battlecry ability(does not require research and is not so powerful as FC' one).
Ogryn and Kasrkin limit removed.
Ogryn and Kasrkin are now 9 by squad(including sarges).
Kasrkin upgradeable with 5 instead of 4 weapons.
Kasrkin are available when Battle Command is built, but their researches are available only when Regimental Command is built.
Leman Russ and Basilisk limits removed.
Baneblade health buffed up dramatically.
Baneblade limit changed to 4.
All leader limits changed to 4.
All command squad leader health and damage buffed up.
Assassin limit changed to 2, and health improved a bit.
Removed Command Squad's Psyker's ability Strip Soul(if it would remain Colonel Brom's Battlecry ability wouldn't have a space to fit in)


Removed morale from all Necron infantry(cuz they are machines, they can't be afraid of something).
Monolith limit changed to 4, health buffed up.
Lord Destroyer limit removed.
Lord Destroyer health buffed up sightly.
Summoning Core and Greater Summoning Core can now produce units.
Energy Core generates Power resource, but at a higher rate than standart power generator.
Necron Lord now equippable with 4 artifacts.
Wraiths are now in squad by 5.
Pariah limit removed.
Mass Resurrection ability now recharges faster.
Nightbringer damage improved.
Monoliths can now teleport at a little more distance.
Monolith teleporting recharges faster.
Wraiths are now second Necron unit which can capture Strategic Points.


Armored Nobz limit changed to 4.
Flash Gitz limit removed.
Nobz limit removed.
Big Mek health buffed up a bit.
Squiggoth health improved dramatically.
Looted Tank limit removed.

-Space Marines-

...New Unit...
Inquisitor Toth can be recruited from Sacred Artifact building.Can direct Orbital Bombardement,and use all of Librarians abilities.Wields Daemon Hammer stronger than FC's one.
Terminator and Assault Terminator squad limits removed, and both are 9 by squad.
Terminator squads are now upgradeable with 5 instead of 2 weapons.
Land Raider limit changed to 4, health buffed up.
Hellfire Dreadnought now carries Twin Lascannon instead of an Assault Cannon(more effective against vehicles and buildings).
Chaplain attachable.
Grey Knight limit removed.
Predator limit removed.
Librarian damage improved.
Whirlwind limit removed.
Whirlwind Missile Battery reload time decreased(now it has the real name).
Tactical Squads now upgradeable with 6 weapons.
Orbital Bombardment is now way stronger and recharges faster.


Commander and Ethereal health buffed up.
Ethereal damage improved.
Hammerhead Gunship health buffed up.
Greater Knarloc limit changed to 3, health buffed up a bit.
Crisis Suit limit removed.
Crisis Suits are now in squads by 3 with 3 upgradeable weapons.
Stealth Teams are now 6 by squad(including sarge).
Vespid Stingwings limit changed to 2.
Kroot Hound limit removed.
Kroot Shaper limit changed to 4.
Broadside are now 4 by squad.

(Please excuse me if i have missed some changes, just can't remember them all.)

-Known issues-

Crisis suits don't have a different weapon icon. When you upgrade squad with different weapons icon turns pink.
Necron Lords health just keeps raising when you build more than 1 monolith.Dunno where to fix it.


Making time: 2-8 hours(dunno really).
Making tools: Gniarf's AEP 1.02 RGD Editor, Spooky's Relic Archive Tool, RGD Edit(Great tools).

You can include this in your mod.Just don't say that you made it.
But you CAN'T sell it illegaly.
Only asking me and giving me 70% of cash(just joking:))

(I'm sorry if i'm missed some letters in words, i need a new keyboard.)


Relic Entertainment
All editing tool creators
TheClone(for wargear mod)
All those who support me


balnazzar(AT)inbox(DOT)lv (please dont send spam,stupid,useless emails and other that like stuff)

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Registered 26th November 2006

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