Annihilation Mod

=List of changes=

-Overall Changes-

Turret limit removed. Builder limit removed. New unit descriptions are all from me Warg...


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File Description

=List of changes=

-Overall Changes-

Turret limit removed. Builder limit removed. New unit descriptions are all from me Wargear mod descriptions are from campaign and a bit from me. Changed available deploy slots on buildings capable of teleporting,summoning units. Super unit healths and damages have been improved.Some have more, some have less(balancing issues). Quick-Start resources for each race (except Necrons) have been changed to 10000 req, 5000 pow. Army Painter now shows-off all units for all races. Squad and Support caps have been increased. Ork Pop also have been increased. Increased Tank-type Super Unit health (cuz daemons have becomed very strong).


...New Unit... Chaos Havocs can be recruited from Chaos Temple. Can be upgraded with powerful weapons. Chaos Icon Bearer can be recruited from Sacrificial Circle. Can attach to squads. Has a special ability. I suggest attach him to close-combat infantry squads. Chaos Terminators can be recruited from Daemon Pit, can be deepstriked to any visible location. Chaos Land Raider can be built from Machine Pit. Is weaker than Space Marine Land Raider. Predator limit changed to 4. Bloodthirster and Daemon Prince health and damage improved dramatically. Bloodthirster does not lose his health when not in combat. Bloodthirster now does not require Chaos Projectiles research. Daemon Prince now has Symbol of Chaos ability. Daemon Prince now requires a controlled Relic. Daemon Prince now is able to teleport (looks funny, cuz he doesn't have an animation for that). Obliterators limit changed to 2. Terminators limited to 2. Terminators can accompany themselves with Terminator Aspiring Champion. Havoc Bolter damage increased. Havoc Knife damage decreased. Land Raider limited to 2. Possessed Marine limit changed to 4. Possessed Marines are now 11 by squad. Chaos Marines are upgradeable with Missile Launchers, and weapon limit is 6. Sorcerer damage improved. Obliterators are back to 5 by squad. Khorne Berserkers limited to 4. Khorne Berserker damage improved. Sorcerer health improved. Chaos Lord can now be trained even when Daemon Prince is alive, limit has not been touched. Defiler health decreased. Defiler replaced with codex version. Defiler melee damage decreased. Corruption ability now a LOT more powerful. Daemon Pit now can deep strike most of infantry units.


Eldar now is a force to be reckoned with. Warp Spider limit changed to 4. Fire Prism limit changed to 4. Harlequins are now in squads by 3, squad limit is 2. Avatar damage and health improved dramatically. Farseer health increased. Health increased on almost all units. Damage increased on almost all units. Ranger Squad is now perfect for assassination. Damage and Health increased dramatically. Uses Hero UI. Guardian Squad now are 13 by squad (including Warlock). Eldritch Storm and Psychic Storm abilities now a LOT more powerful.

-Imperial Guard-

...New Unit... Colonel Brom now can be recruited in Command Squad.Has Rally ability and edited Battlecry ability(does not require research and is not so powerful as FC' one). Commissar, Psyker and Priest squads. Can be recruited in Infantry Command. Each squad has it's special passive ability. Each squad limit is 1. Ogryn and Kasrkin limit changed to 4. Ogryns are 8 by squad and Kasrkin are 9 by squad(including sarges). Kasrkin replaced with Codex version. Kasrkin upgradeable with 6 instead of 4 weapons. Leman Russ limit changed to 4. Basilisk limit changed to 5. Baneblade limited to 2, health increased. All leader limits changed to 4. All Command Squad leader health and damage buffed up. All leader health increased. Psyker now heals surrounding units. Assassins are now in a squad by 5, squad limit is 1.(making a bit stronger IG) Removed Command Squad's Psyker's ability Strip Soul(if it would remain Colonel Brom's Battlecry ability wouldn't have a space to fit in) Decreased Support Cap usage for all vehicles (except Chimera). Hellhound's health improved a bit. Hellhound replaced with Codex version. Undeployed Heavy Weapons Team now carries Hellgun instead of a Lasgun. Heavy Weapons Team health improved. Heavy Weapons Team has more health when entrenched. Heavy Weapons Team training time decreased sightly. Baneblade can now transport units. Has 2 available slots. Chimera now has 4 instead of 3 slots. Battle Command addon now increases max weapon upgrades for Guardsmen squads by 3 (was limited to 3, now max weapons 6). Guardsmen Lasgun damage increased. Ogryn, Kasrkin and Guardsmen sergeants now impoving their squads better. Psyker Lighting Arc damage increased. Psyker Strip Soul damage increased. Commisar now makes squads immune to morale damage.


Necrons now start with 1000 of Power when standart starting resource is set. Removed morale from all Necron infantry. Build time decreased on almost all units (cuz Necrons get overwhelmed too soon). Monolith limit changed to 2, health buffed up. Lord Destroyer limit changed to 4. Lord Destroyer health buffed up sightly. Summoning Core and Greater Summoning Core can now produce units. Energy Core generates Power resource, but at a higher rate than standart Power Generator. Power Generator now costs 100 Power and takes 25 seconds to build. Necron Lord now equippable with 4 artifacts. Wraiths are now in squad by 3. Wraith reinforce time and cost increased. Fixed Wraith Phase Shifter ability. Pariah limit changed to 4. Pariah sound path corrected. Now they are not silent. Mass Resurrection ability now recharges faster. Nightbringer damage improved. Monoliths can now teleport at a little more distance. Monolith teleporting recharges faster. Wraiths are now second Necron unit which can capture Strategic Points. Pariahs are now able to summon. Pariah health increased a bit. Flayed One health increased a bit. Lightning Field and Solar Pulse abilities have little more casting range. Pariah damage increased a bit. Flayed One damage increased a bit.


Armored Nobz limit changed to 2. Armored Nobz speed increased. Armored Nobz now require Orky Fort addon. Leaders now can attach to Armored Nobz. Flash Gitz limit changed to 4. Nobz limit changed to 4. Big Mek health buffed up a bit. Squiggoth health improved dramatically. Kill Kan armor downgraded from vehicle_high to vehicle_med. Killa Kan melee damage decreased. Looted Tank limit changed to 4. Burna Bomb ability added to Big Mek. Big Mek now can teleport 2 times instead of 1, and at a little more distance (makes him perfect for Hit'n'Run with Burna Bomb). Burna Bomb ability now has bigger casting range. Shoota Boyz can now upgrade with Big Shootas, Burnas and Rokkit Launchas (like in 1st Dawn of War). Weapon limit 6. Big Mek now has Mega Blasta all time, because research does not affect him (i think that it is Wargear mod issue, no offence).

-Space Marines-

...New Unit... Inquisitor Toth can be recruited from Sacred Artifact building.Can direct Orbital Bombardement,and use all of Librarians abilities.Wields Daemon Hammer stronger than FC's one. Devastator squads can be recruited from Barracks. Have firepower of tank and mobility of infantry. Veterans can be recruited from Sacred Artifact. Have some close combat upgrades. New units and weapons affected by researches. Corrected Veteran armour from infantry_heavy_med to infantry_heavy_high. Terminator and Assault Terminator squad limits changed to 3, and both are 9 by squad. Terminator squads are now upgradeable with 4 instead of 2 weapons. Terminator and Assault Terminator squads can now add sergeants. Since the both sergeants are Veterans, they are using Veteran's weapons. Terminators can now be upgraded with Cyclone Missile Launchers. Land Raider limit changed to 2, health buffed up. Land Raider replaced with Codex version. Hellfire Dreadnought now starts with an Assault Cannon , but can be upgraded further to Lascannon. Chaplain attachable. Chaplain health increased. Grey Knight limit changed to 4. Predator limit changed to 4. Librarian damage improved. Librarian now does not change his Staff to Power Sword, after research has been made. Whirlwind limit changed to 5. Whirlwind Missile Battery reload time decreased(now it has its real name). Whirlwind is now available after Monastery addon. Tactical Squads now upgradeable with 6 weapons. Heavy Bolter now does not require Monastery addon. Devastator Plasma Cannon is available after Monastery addon. Devastator Bolter damage increased. Devastator Knife damage decreased. Orbital Bombardment is now way stronger and recharges faster.


Ethereal attachable. Ethereal damage improved. Fire Warrior Bodyguards can now receive attachments. Commander now can accompany himself with total of 4 drones. Hammerhead Gunship limit changed to 4. Greater Knarloc limit changed to 3, health buffed up a bit. Crisis Suit limit changed to 4. Crisis Suits are now in squads by 3 with 3 upgradeable weapons. Stealth Teams are now 5 by squad(including sarge). Vespid Stingwings limit changed to 2. Kroot Hound limit changed to 4. Kroot Shaper limit changed to 4. Broadside are now 4 by squad. Kauyon and Mont'ka Command posts now do not conflict with each other. Krootox limited to 4. Increased health on almost all units (cuz they break too easly). Air Caste Strike now way stronger.

(Please excuse me if i have missed some changes, just can't remember them all.)

I have included TheClone's wargear mod, and a bit edited it so that researches contain description. Our UI designer DanVanMan has created custom icons for wargear (only for our mod). Wargear mod will now be even better.

For those who don't know. TheClone's wargear mod allows you to gear up primary commander for each race. Like in campaign, but this mod makes wargear available in skirmish.

By TheClone Quote:If you want to include this mod in your,DO IT, im glad that its being used:Quote

Researches can be found in:

SM - Armory Chaos - Armory Eldar - Webway Assembly Orks - Da Mek Shop IG - Infantry Command Necrons - Summoning Core Tau - Barracks\Path to Enlightement

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Registered 26th November 2006

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