Much alike the Librarian one we recieved yesterday, this does the same job of giving the Force Commander a Helmet to protect his head, eyes, ears, mouth, moustauche etc ;)
Looks nice, though I'm unsure on the white patch area.
Hi once more! Fluff mod team here! If you downloaded our previous pack then you should know what to do just follow the new instructions in this pack. For those of you wh have not D/L our previous pack read all! These are files which are ment for expanding your mod. So do not put them in actual Dark Crusade, as it will mess up multiplayer. I have been given permission to use these models, thanks to Medes and the C2C team. I expect most of you have allready got these files ingame on your mod anyway, but oh well these are for those of you who have not got your own mod. This fourth pack is 'Codex Force Commander' instruction on how to install are below. Note: I say again do not install these to your normal W40K folder as this will cause multiplayer to crash or something. The Space Marine Force Commander Is also split into more than one folder. Open "Codex_Force_Commander_P4". 'FC_Folders_1' folder contents goes into: C:\Program Files\Dawn Of War Dark Crusade\My_mod\Data\attrib\EBPs\races\space_marines\troops Next... "FC_Folders_2" contents goes into: C:\Program Files\Dawn Of War Dark Crusaade\My_Mod\Data\Art\EBPs\races\space_marines\troops And the final folder for Force Commander is 'textures' it only contains 1 file, place the file in: C:\Program Files\Dawn Of War Dark Crusade\W40K\Data\art\EBPs\races\space_marines\texture_share Now on to questions that you may want answering, if none of the below questions match your answer then contact me on dowfiles.com I'm Kais14. Common questions!: Q: Why not release as much as you can right away? A: For more non-experienced modders, it will likely confuse some people with so much to add at once, and as we couldn't be bothered to make an installer... Q: How do you make your own mod? A: Well download DC mod tools 1.2 from dowfiles.com and if you have installed correctly then there should be a folder called My_MOd, if you changed the name, then well put it in what you changed the name too. Q: How do you put these in an existing mod? A: Well say for instance you wanted Ranomized Orks in Annihilation mod 1.6, then instead of putting in: C:\Program Files\THQ\Dawn Of war Dark Crusade\My_mod\Data\art\EBPs\races\orks\troops You would put in: C:\Program Files\THQ\Dawn Of war Dark Crusade\Annihilation\Data\art\EBPs\races\orks\troops For Lights of the Warp it would be: C:\Program Files\THQ\Dawn Of War Dark Crusade\LOTW\Data\art\EBPs\races\orks\troops Hope they didn't mind me doing so... Q: My whole game crashes when I try to play with these files intalled, what do I do? A: Well it is likely that they were installed wrong, and that you should find out where the files you put are, and delete them. Q:Some of the folders you mentioned are not there, what do I do? A: If some folders that are needed to install the files to are not there, then you must make them yourself and call them the exact name giving to them above in the installation inscurctions. Models to come: Next pack will include 'Randimized Space Marines' new wargear, skin, and Helmets. After this pack should be A new Landspeeder model for information on what we've got in store please look at P1 and soon we should have a website. Credits: Thanks to: C2C team and all there modelers. Most credit goes to them for their outstanding models! :) Fluff Mod, for their "to come" models and textures. :p And [email protected], for there skins and textures which we are likely to use aswell in future releases. Big thanks to them! (Me!) :) Relic, for their beast of a game. If you wish to use these of course then say credits to C2C team, as we did not create Randomized Orks, we will tell you whether to include us in credits or not. Because some packs will contain our models too. Please remember to ask permission. Cheers, go get modding! :)
There are no comments yet. Be the first!