Dark Crusade Minor Balance Changes mod

Here is a new version of Dark Crusade Minor Balance Changes Mod, it attempts to bring the races more in line with each other by small balanc...

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Here is a new version of Dark Crusade Minor Balance Changes Mod, it attempts to bring the races more in line with each other by small balance tweaks.

This is based on the Chaplain BugFix mod by anilkocman which implemented most of the fixes that were in Slow_Runner's Dark Crusade NoBrainer fix list, also includes the Dawn of Skirmish AI mod.

Changes since last version:

Chaos:

Bloodthirster regenerates health in combat instead of only in melee Bloodthirster damage to buildings reduced significantly

Eldar:

Webway Gates no longer count in Annihilate Harlequin Kiss splash damage reduce from 200 to 150 Fleet of Foot change to timed ability, duration 8 seconds, recharge time 45 seconds Dark Reapers, Rangers and Fire Dragons Fleet of Foot increases speed to 20 instead of 24 (from 16)

Imperial Guard:

Guardsmen Plasma Gun damage decreased from 34/54 to 28/48 Assassin accuracy increased from 80% to 100%, damage reduced from 1100/1300 to 860/1060

Necrons:

Solar Pulse reduces weapon accuracy by 1/2 instead of disabling shooting

Orks:

Squiggoth Big Shoota FOTM penalty reduced from 0.35 to 0.25 (25% FOTM accuracy) Squiggoth Zzzap Gun FOTM penalty reduced from 0.6 to 0.4 (35% FOTM accuracy)

Tau:

Hammerhead cap cost increased from 3 to 4 Krootox cap cost increased from 3 to 4 Greater Knarloc cap cost decreased from 5 to 4

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Download 'dc_balancemod_1.1.zip' (2.11MB)

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Changes:

All:

All units previewable in the Army Painter
Teching in general has been slowed down, as per Soulstorm changes 

Chaos:

Desecrated Fortress addon costs increased from 105/300 to 125/325
Unholy Monastery addon costs increased from 300/300 to 340/340
Chaos Energies research costs increased from 400/400 to 450/450
Plasma Gun damage reduced
Rhino slots reduced from 3 to 2
Armoury cost reduced from 200 to 175
Heavy Weapon Increase research requires Tier 2
Obliterator squad costs increased from 240/75 to 300/105, reinforce cost increased
Possessed Marine squad costs increased from 220/100 to 260/120, reinforce cost increased
Chains of Torment range reduced from 40 to 25
Raptor Flamer requisition cost reduced from 50 to 35
Berserk Fury requires Tier 2
Frag Grenades range increased from 20 to 25
Bloodthirster regenerates health in combat instead of only in melee
Bloodthirster damage to buildings reduced significantly

Eldar:

Soul Shrine costs increased from 200/200 to 225/225
Mobilise for War research costs increased from 300/300 to 340/340
Annihilate the Enemy research costs increased from 300/300 to 350/350
Avatar cap bonuses removed
Warp Spider health reduced from 615 to 415, Enhanced Reinforced Armour upgrades to Infantry_Heavy_High armour
Fire Prism health reduced from 5285 to 4285, cap cost reduced from 5 to 4
Ranger Infiltration research requires Soul Shrine
Bonesinger cost increased from 45 to 70, teleport distance reduced
Fire Dragon mass reduced from 90 to 45, 50 for Exarch
Dark Reaper health reduced from 450 to 400
Warlock requires Aspect Portal
Warlock damage bonus requires Mysticism
Warp Spider and Seer Council use 2 slots in a transport
Farseer requisition cost reduced from 240 to 220
Farseer mass increased from 15 to 22
Webway Gates no longer count in Annihilate
Harlequin Kiss splash damage reduce from 200 to 150
Fleet of Foot change to timed ability, duration 8 seconds, recharge time 45 seconds
Dark Reapers, Rangers and Fire Dragons Fleet of Foot increases speed to 20 instead of 24 (from 16)

Imperial Guard:

Battle Command addon costs increased from 150/250 to 175/300
Regimental Command addon costs increased from 300/300 to 340/340
Full Scale War research costs increased from 400/400 to 450/450
Leman Russ cap cost reduced from 5 to 4
Basilisk power cost reduced from 300 to 250
Chimera slots reduced from 3 to 2
Heavy Weapons Team requisition cost reduced from 250 to 225
HWT Lascannon damage increased
Hellhound FOTM accuracy increased
Starting support cap increased from 0 to 4
Heavy Bolter build time increased from 40 to 48 seconds
Grenade Launcher build time reduced from 20 to 14 seconds, max range decreased from 45 to 40
Execute damage bonus reduced from 3 to 2.5
Tactica Control requisition cost increased from 150 to 175
Guardsmen Plasma Gun range increased from 22 to 25
Techpriest Enginseer morale can now break
Guardsmen Plasma Gun damage decreased from 34/54 to 28/48
Assassin accuracy increased from 80% to 100%, damage reduced from 1100/1300 to 860/1060

Space Marines:

Monastery addon costs increased from 105/250 to 125/300
Fortress Monastery addon costs increased from 300/300 to 340/340
Heavy Armour Deployment research costs increased from 400/400 to 450/450
Predator cap cost reduced from 5 to 4
Skull Probe infiltration research removed, Skull Probe infiltrates automatically
Skull Probe cost decreased from 75 to 65
Plasma Gun damage increased
Rhino slots reduced from 3 to 2
Heavy weapon Increase research increases max weapons for Space Marines by 2 instead of 2, weapons tweaked to compensate 
Scout Flamer power cost reduced from 40 to 30
Scout squad cost increased from 90 to 100
Scout Infiltration research requires tier 2
Word of the Emperor research requisition cost increased from 50 to 75
Health and Accuracy researches split into 2 researches each
Grey Knight squad requires Sacred Artifact

Necrons:

Monolith cost increased from 175 to 200
Awakened Monolith addon cost increased from 300 to 340
Engaged Monolith addon cost increased from 350 to 400 
Energy Core cost increased from 500 to 550
Strengthen Power Grid research cost increased from 300 to 350
Strengthen Power Grid bonuse reduced from 33% to 25%
Pariah reinforce time increased from 10 seconds to 15 seconds
Necron Warrior per member time modifier removed
Necron Lord number of jumps reduced
Flayed One morale damage reduced from 3 to 1.5
Flayed One melee damage increased, special attack damage reduced
Tomb Spyder health increased, damage decreased
Immortals can now summon like Warriors and Flayed Ones
Immortal health increased, damage decreased
Lord Destroyer health increased form 1250 to 1750
Obelisk Wailing Terror damage reduced, morale damage reduced
LP3 requires Tier 3
Resurrection (get back up) radius increased from 20 to 30
Disruption Field research increases Necron Warrior health by 75 instead of 95, increases NW damage by 1.3 instead of 1.35
Wraith damage reduced
Solar Pulse reduces weapon accuracy by 1/2 instead of disabling shooting

Orks:

Orky Fort costs increased from 300/300 to 340/340
Extra Vehicle Armour research costs increased from 400/400 to 450/450
Looted Tank cap cost reduced from 5 to 4
Pile 'O' Gunz requisition cost increased from 150 to 170
Nob Squad leader made separate from Slugga/Shoota Nob Leader, mass increased, Power Claw melee upgrade damage increased
Squiggoth Big Shoota FOTM penalty reduced from 0.35 to 0.25 (25% FOTM accuracy) 
Squiggoth Zzzap Gun FOTM penalty reduced from 0.6 to 0.4 (35% FOTM accuracy)

Tau:

Path to Enlightenment costs increased from 200/200 to 225/225
Shrine of Kauyon and Shrine of Montka costs increased from 300/400 to 340/450
Devilfish slots reduced from 3 to 2
Vespid Sonic Pulse does no damage
Vespid Neutron Blaster damage reduced
Vespid starts will full squad
EMP Grenade duration reduced from 20 to 15, recharge time increased from 90 to 110 seconds
Snare Traps and Harbinger Drones no longer affected by Ethereal health bonus
Greater Knarloc speed increased from 16 to 20, turn rate increased from 60 to 200
Skyray Missile Pod damage increased
Missile Barrage damage decreased
Hammerhead cap cost increased from 3 to 4
Krootox cap cost increased from 3 to 4
Greater Knarloc cap cost decreased from 5 to 4


Credits:

anilkocman, that guy who did the Chaplain fix mod
Dawn of Skirmish AI mod team for the AI

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CornCobMan


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Registered 14th March 2008

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