Dawn of War Tactics Mod

A great-looking mod, that allow you to use 2 great mods in the DC campaign. - jack051093

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A great-looking mod, that allow you to use 2 great mods in the DC campaign.

- jack051093

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Dawn of War DC tactics Mod for Official Campaign

For: Dark Crusade 1.2 + Dawn of Skirmish DC 2.4 or 2.5.

Version: 1.0


Description:
-------------------------------------
Many people wanted to add Heroes (experience) and Tactics (auto-ability) mod for Official Kronus Campaign of Dc. Well, here it is. This mod will add Heroes and Tactics mod for ALL ( mean, all missions, including those special missions!) single player campaign missions.

This mod is based on Heroes 2.4 for Dark Crusade, originally developed by Cuttershane and updated by etherdragn and Phelan76.


INSTALL INSTRUCTIONS:
-------------------------------------
Note: This mod requires Dawn of Skirmish DC 2.4 or 2.5. Please install the mod prior to installing dowtactics mod.
For simplicity's sake I have included the installation file for 2.5.

Extract to your DC main folder and then choose 'dowtactics' in Game Mananger.

Then start a new single player campaign and enjoy!


CUSTOMIZATIONS:
-------------------------------------
You can adjust some attributes, such as weapon range or build speed, to your liking by editing Tacs.SCAR file at Dark Crusade main folder\dowtactics\Data\scar\winconditions.

For the purpose of avoiding as much as modification as possible to original campaign other than to add Heroes and Tactics mod, I have set majority of the attributes to 1.0, i.e. the vanilla setting. However, I have also listed some examples of settings Heroes 2.4 and 2.5 mods use for your reference. Feel free to use it or use your own settings!


1. These are the Default settings below for Heroes 2.4:

-- Ability recharge time multiplier (min 0.1 / max 2.0)
tac_AbilRecharge = 0.25

-- Amount of wewt per level; the default 5 is fairly high (min 0.0 / max 10.0) IMPORTANT
tac_Buff = 5.0

-- Rate at which builders construct and repair
tac_BuilderBuff = 2.0

-- Increase all building weapon ranges by this factor IMPORTANT
tac_BuildingRange = 2.0

--	Higher numbers will use abilities on weaker foes ( min 1.0 / max 100.0)
tac_Bully = 3.0

-- Increase squad / support / pop caps by this factor (min 0.5 / max 10.0)
tac_Caps = 1.5

-- Rate at which squads capture Strategic Points
tac_CaptureRate = 5.0

-- Health multiplier for squads (min 5.0 / max 50.0) IMPORTANT
tac_HealthMod = 15.0

-- Experience cost (seconds) required for level one (min 0.3 / max 5.0) IMPORTANT
tac_LevelCost = 1.5

-- Rate at which buildings produce / research
tac_Production = 2.0

-- Fraction of maximum range that auto-targeting will target (squads will move to get in range; min 0.0 / max 1.5)
tac_RangeAdjust = 0.90

-- Percentage (of range) that artillery shots will scatter (min 0.0 / max 0.5)
tac_Scatter = 0.04

-- Fraction of max range that auto-targeting prefers (min 0.0 / max 1.0)
tac_SweetSpot = 0.75

-- Vision increase multiplier for buildings (min 1.0 / max ?)
tac_VisBldg = 3.5

-- Vision increase multiplier for squads (min 1.0 / max ?)
tac_VisSquad = 2.5

-- Altitude change ratio before vision recalculated (min 1.0 / max 2.0)
tac_VisThreshold = 1.25

-- Increase all squad weapon ranges by this factor IMPORTANT
tac_WeaponRange = 2.0


2. These are the Default settings below for Heroes 2.5 (dowkingdom):

-- Ability recharge time multiplier (min 0.1 / max 2.0)
tac_AbilRecharge = 0.9

-- Amount of wewt per level; the default 5 is fairly high (min 0.0 / max 10.0) IMPORTANT
tac_Buff = 5.0

-- Rate at which builders construct and repair
tac_BuilderBuff = 2.0

-- Increase all building weapon ranges by this factor IMPORTANT
tac_BuildingRange = 1.25

--	Higher numbers will use abilities on weaker foes ( min 1.0 / max 100.0)
tac_Bully = 9.5

-- Increase squad / support / pop caps by this factor (min 0.5 / max 10.0)
tac_Caps = 1.5

-- Rate at which squads capture Strategic Points
tac_CaptureRate = 1.25

-- Health multiplier for squads (min 5.0 / max 50.0) IMPORTANT
tac_HealthMod = 15.0

-- Experience cost (seconds) required for level one (min 0.3 / max 5.0) IMPORTANT
tac_LevelCost = 1.5

-- Rate at which buildings produce / research
tac_Production = 1.25

-- Fraction of maximum range that auto-targeting will target (squads will move to get in range; min 0.0 / max 1.5)
tac_RangeAdjust = 0.90

-- Percentage (of range) that artillery shots will scatter (min 0.0 / max 0.5)
tac_Scatter = 0.04

-- Fraction of max range that auto-targeting prefers (min 0.0 / max 1.0)
tac_SweetSpot = 0.75

-- Vision increase multiplier for buildings (min 1.0 / max ?)
tac_VisBldg = 1.25

-- Vision increase multiplier for squads (min 1.0 / max ?)
tac_VisSquad = 1.25

-- Altitude change ratio before vision recalculated (min 1.0 / max 2.0)
tac_VisThreshold = 1.25

-- Increase all squad weapon ranges by this factor IMPORTANT
tac_WeaponRange = 1.25


THANKS TO:
-------------------------------------
Thudo et al. for the great Dawn Of Skirmish DC mod;
etherdragn and Phelan76 for Heroes 2.4 mod;
etherdragn for dowkingdom mod.

DISCLAIMER:
-------------------------------------
I'm not responsible for any damage caused by this mod :-)
You're more than welcome to modify the mod.... a credit to me would be nice ;-)
For any questions, my email address is Leeho730@yahoo.com.

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leeho730


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Registered 1st October 2007

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