DC Relinquished

A stat-changer mod, that changes the game for a fun effect.

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A stat-changer mod, that changes the game for a fun effect.

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Dawn Of War - Dark Crusade
Relinquished Mod      (copyright, please ask if you wish to use it for other means.)
By Dragonclaw and Ephemeral.



Table of Contents :

1. Installation
2. Description
3. List of Changes/Additions
4. Credits 


1. Installation 

To install, do the following :

1. Extract from .rar file.
2. Place Mod folder and module file in main Dawn of War Dark Crusade directory.
3. Start Dark crusade.
4. In Game manager, select mod name and activate.
5. Restart game when prompted.
6. Play. Enjoy. Purge the heretic.


2. Description

Welcome to Dawn Of War - Dark Crusade Relinquished. This mod does not add any new models or sounds. It simply changes game files for those who feel like different gameplay. For 
example, squads of heroes, increased squad sizes, decreased popcap taken by some units, and changes to damage, health, morale, etc. of the units we thought it necessary. We made sure
 to add changes on all sides to balance the gameplay, and it should be fun. If you don't like the mod, simply uninstall, and move on to the next topic, and if you must talk about it, the only 
criticism that I will listen to is constructive, based on the mod, not personal preferences. If you have any ideas you would like us to add/change, feel free to post and we will try release an 
updated version with these changes. This mod is intended to make the gameplay more epic, and heighten the fun, so I would like to hear of a case where it does not do so, and maybe I can 
make corrections. Enjoy.



3. List Of Changes / Additions 

-Chaos

- Chaos missile turret damage changed to 900 - 900.
- Chaos heavy bolter turret damage changed to 100 - 120.
- Chaos marine bolter damage changed to 40 - 45.
- Chaos marine squadcap usage changed to 1. 
- Chaos marine heavy bolter damage changed to 60 - 80.
- Chaos marine chainsword damage increased to 50 - 60.
- Chaos marine Squad size changed to 6/12 - (starts with / Can be reinforced with)
- Chaos marine morale now breaks at 100, not 150. \
- Chaos marine health changed to 400.
- Chaos marine flamer damage changed to 40 - 45.
- Chaos marine reinforce now costs 40 Requisition.
- Chaos Aspiring Champion cost changed to 80 Requisition. 
- Bloodthirster no longer uses Support cap.
- Bloodthirster now costs 500 requisition 500 power.
- Bloodthirster health changed to 15,000
- Bloodthirster damage changed to 500 - 600.
- Bloodthirster no longer loses health while not in combat.
- Bloodthirster Jump ability allows 3 jumps in a row.
- Bloodthirster can now jump a little further.
- Cultist squad squadcap usage changed to 1.
- Cultist squad size changed to 5/15
- Cultist reinforce cost changed to 15.
- Cultist Morale breaks at 200, not 150.
- Cultist health changed to 120. (each)
- Defiler Support cap usage changed to 2. 
- Defiler Armour increased.
- Defiler damage changed to 700 - 750.
- Defiler health increased to 4000.
- Horror Morale removed.
- Beserker squadcap usage changed to 2.
- Beserker health changed to 800.
- Beserker damage changed to 90 - 100.
- Beserker hitpoints changed to 650.
- Beserker bolt pistol damage changed to 10 - 20.
- Beserker squad size changed to 5/10
- Beserker reinforcements no longer cost 5 power each, just 50 requisition.
- Chaos Lord morale removed. 
- Chaos Lord damage changed to 200 - 250.
- Chaos Lord health changed to 2000.
- Obliterators no longer use squadcap.
- Obliterator melee damage changed to 80 - 100.
- Obilterator flamer damage changed to 100.
- Obliterator hitpoints brought down to 1000.
- Obliterator armour increased 115.
- Obliterator Lascannon damage changed to 270 - 300.
- Obliterators are trained as the full 5.
- Obliterator reinforcement cost changed to 100 requisition 50 power.
- Possessed marines squadcap usage changed to 1.
- Possessed marine damage changed to 120 - 140.
- Possessed marines now start with 5 marines.
- Possessed marines reinforcement cost changed to 60 requisition 30 power.
- Predator support cap usage changed to 3.
- Chaos raptor squadcap usage changed to 1.
- Chaos raptor jump recharge removed. 
- Chaos raptor damage changed to 60 - 80
- Chaos prince health changed to 6000.
- Chaos prince regeneration rate increased.
- Chaos raptor squad size changed to 6/12.
- Chaos raptor reinforce cost changed to 50 requisition.
- Chaos sorceror morale removed.
- Chaos sorceror melee damage changed to 130 - 160


-Tau 

- Broadside suit squadcap usage changed to 1.
- Tau commander no longer has a jetpack cooldown.
- Tau commander morale removed.
- Tau commander flamethrower damage changed to 50 - 60.
- Tau commander fusion blaster damage changed to 250 - 300.
- Tau commander starting gun damage changed to 180 - 200.
- Tau commander health changed to 2000.
- Tau commander cost changed to 220 requisition 50 power.
- Crisis suit no longer has a jetpack cooldown.
- Crisis suit no longer uses squadcap (limit of 3)
- Crisis suit cost changed to 170 requisition 50 power.
- Crisis suit armour increased.
- Crisis suit damage changed to 320.
- Crisis suit health increased to 4000.
- Drone squad squad size increased to 6/12 .
- Ethereal cost changed to 250 requisition 180 power.
- Ethereal damage changed to 280 - 300
- Ethereal Air Caste damage doubled.
- Ethereal health changed to 2200.
- Ethereal Morale removed.
- Tau Firewarrior squad size changed to 5/10.
- Tau Firewarrior damage increased to 80 - 100. 
- Tau Firewarrior melee damage changed to 50 - 60.
- Tau Firewarrior health increased to 400.
- Tau Firewarrior morale breaks at 100, not 150.
- Tau Firewarrior Reinforce cost changed to 70 requisition.
- Greater Knarloc no longer uses support cap.
- Greater Knarloc cost changed to 500 requisition 500 power.
- Greater Knarloc health changed to 11,000.
- Kroot Carnivore squad size changed to 10/20.
- Kroot Carnivore cap usage changed to 2.
- Kroot Carnivore reinforce cost changed to 30.
- Krootox support cap usage changed to 2.
- Bodyguard squad no longer uses squadcap.
- Bodyguard squad size changed to 4/8
- Bodyguard hitpoints changed to 600.
- Bodyguard damage increased to 120.
- Bodyguard morale removed.
- Bodyguard reinforce cost changed to 90.
- Skyray squadcap usage changed to 2.
- Stealthsuit no longer has a jetpack cooldown.
- Stealthsuit damage changed to 30 - 35 (burst cannons)
- Stealthsuit XV25 leader cost changed to 60 requisition 20 power.
- Stealthsuit hitpoints changed to 280.
- Stealthsuit squad size changed to 2/4
- Stealthsuit reinforce cost changed to 50 requisition.
- Vespid no longer use squadcap.
- Vespid no longer have a fly cooldown.
- Vespid leader cost changed to 40 requisition 15 power.
- Vespid no longer cost any power.
- Vespid health changed to 200.
- Vespid squad size changed to 6/6.



-Space Marines.

- Space marine heavy bolter turret damage changed to 100 - 120.
- Space marine missile turret damage changed to 900 - 900.
- Apothecary now comes in a squad of 3.
- Apothecary limited to 2 squads at a time.
- Apothecary chainsword damage changed to 35 - 40.
- Force Commander armor, hitpoints and damage increased.
- Force Commander can no longer attach to squads.
- Chaplain morale removed.
- Chaplain cost changed to 250 requisition 60 power.
- Chaplain health changed to 1300.
- Dreadnought support cap usage changed to 2.
- Dreadnought health changed to 5000.
- Dreadnought damage changed to 450 - 500.
- Dreadnought flamer damage changed to 60 - 80.
- Dreadnought cost changed to 300 requisition 150 power.
- Hellfire dreadnought support cap usage changed to 2.
- Hellfire dreadnought health changed to 4000.
- Hellfire dreadnought cost changed to 300 requisition 180 power.
- Grey Knights no longer use squadcap.
- Grey Knights squad size changed to 4/8.
- Grey knights health changed to 700.
- Librarian health changed to 1600.
- Librarian cost changed to 250 requisition 100 power.
- Predator squadcap usage changed to 3.
- Predator cost changed to 300 requisition 250 power.
- Predator health changed to 6000.
- Scout squad size changed to 3/6.
- Scout sniper rifle damage changed to 500 - 600.
- Scout reinforce cost changed to 30 requisition.
- Scout health changed to 300.
- Scout weapon slots increased to 6.
- Space marine squadcap usage changed to 1.
- Space marine missile launcher damage changed to 700 - 900.
- Space marine bolter damage changed to 60 - 80
- Space marine flamer damage changed to 60 - 80.
- Space marine heavy bolter damage changed to 70 - 100.
- Space marine leader reinforcement cost changed to 65 requisition.
- Space marine weapon slots changed to 6.
- Space marine reinforcement cost changed to 40 requisition.
- Assault terminator squad size changed to 5/10.
- Assault terminator jetpack cooldown removed.
- Assault terminators no longer use squadcap.
- Assault terminator reinforcement cost changed to 60 requisition 30 power.
- Assault marine jetpack cooldown removed.
- Assault marine squadcap usage changed to 2.
- Assault marine squad size changed to 5/10.
- Assault marine health changed to 500.
- Assault marine reinforce cost changed to 55 requisition 10 power.
- Whirlwind no longer uses support cap.
- Whirlwind limited to 2 at a time.



-Eldar


- Farseer now has copious amounts of morale regeneration, and is  resilient against morale reducing effects.
- Farseer's effect on squad morale has been greatly increased.
- Farseer health increased by 1000.
- Farseer production time increased to 1 minute 20 seconds.
- [Seer Council] Warlock health increased considerably to balance with  other retinue units.
- [Seer Council] Each Warlock added to the squad now increases the  rate of morale regeneration for the entire squad.
- [Seer Council] Ranged damage increased to 35-50.
- [Seer Council] Now consumes no squad cap (all commander units)
- [Seer Council] Max squad size reduced to 7.
- [Guardian Squad] Warlock now uses an upgraded ranged weapon.
- [Guardian Squad] Warlock now significantly increases morale and  morale regeneration.
- [Guardian Squad] Maximum units in squad increased to 13 (14 with a  Warlock)
- [Guardian Squad] Reduced squadcap from 2 to 1.
- Wraithlords now have improved hitpoints and armor by default.


-Imperial Guard


- Kasrkin have had their squad limit removed, but have retained their  3 squad cap usage.
- Kasrkin squad size increased to 16.
- Guardsmen squad size increased to 30.
- Guardsmen health halved.
- All members of the command squad (except Psykers) have had their  health increased considerably.
- Heavy Weapons Team health increased to 1250.
- Assassins are now in a Brotherhood of 3 instead of acting solo.  Their range has also been increased. They replace the Command Squad in  countering other heroes.
- Assassins now fire faster and are the primary anti-hero unit for the  Imperial Guard.
- Basilisks now do significantly more damage.
- You can now have 5 basilisks instead of 3.


-Necron


- Dominion Wraithflight commander retinue added.
- Dominion Wraithflight can be summoned from the Greater Summoning  Core.
- All combat Necron units are now immune to morale.
- Necron Lord is now immune to morale.



4. Credits 

 Tau changes - Dragonclaw
Space marine changes - Dragonclaw
Chaos changes - Dragonclaw
Eldar changes - Ephemeral
Necron changes - Ephemeral
Imperial Guard changes - Ephemeral
Mod idea - Dragonclaw 
Commander retinues - Ephemeral

This mod was created by Dragonclaw and Ephemeral. Please leave your applause to the end of the readme. Which is now. Send me my applause.

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Dragonclaw and Ephemeral


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Registered 11th August 2007

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