Exaggerated Armies

and Immortals resurrection time reducedImmortal health increased from 450 to 800, damage reduced, can use Summon abilityFlayed Ones health r...

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and Immortals resurrection time reducedImmortal health increased from 450 to 800, damage reduced, can use Summon abilityFlayed Ones health reduced from 700 to 550, speed increased from 14 to 16Warriors and Flayed Ones max squad size reduced from 8 to 6Immortals max squad size reduced from 5 to 4Added 2 researches to increase Warriors, Flayed Ones and Immortals max squad size by 1 eachWraith health reduced from 500 to 250Wraith max squad size increased from 1 to 2Added 2 researches to increase Wraith max squad sizeDestroyers and Heavy Destroyers max squad size increased from 1 to 3, damage and health reducedLord Destroyer max cap reduced from 2 to 1Lord Destroyer squad cap cost removedResurrection Orb artifact swapped with Veil of DarknessVeil of Darkness no longer infiltrates vehiclesLightning Field activated ability removed (since it's broken) melee reflection damage remains the sameRestored Monolith max cap increased from 1 to 5Restored Monolith health reduced from 10000 to 4000Restored Monolith weapon damage reduced to 1/3Restored Monolith cost reduced from 1000 to 500Chaos:Chaos Marines and Raptors starting squad size reduced from 4 to 3Chaos Marines and Raptors max squad size reduced from 10 to 5Chaos Marines and Raptors health and weapon damage increasedChaos Marines Flamer and Missile Launcher weapon upgrades restoredChaos Marines and Raptors max number of weapons reduced from 4 to 2Chaos Marines and Raptors heavy weapon damage doubled, cost doubledCultist max weapons reduced from 5 to 4Cultist Aspiring Champion weapon upgrades restoredSome Possessed Marine researches restored, speed and damage reducedEldar:All leaders require Soul ShrineFleet of Foot research removed, all infantry movement speed increased from 16 to 20, except for Banshees and Harlequins which move at speed 24Dark Reaper health reduced from 450 to 400Fire Dragon armour type changed from heavy_high to heavy_med, 2nd infantry health research changes backFire Dragon and Fire Dragon Exarch mass greatly reducedWarp Spider health reduced from 615 to 415, 2nd infantry health research changes armour type from heavy_med to heavy_highFalcon health reduced from 1850 to 1450Falcon support cap cost reduced from 3 to 2Fire Prism health reduced from 5285 to 3285, support cap cost reduced from 5 to 4Wraithlord health reduced from 2950 to 2450Orks:Orky Pop resource multiplied by 10Slugga Boyz pop cost kept at 1Shoota Boyz pop cost increased to 2Stormboyz pop cost increased to 5Other infantry pop costs multiplied by 10Slugga Boy health halved, cost halved, damage halvedMek Boy and Warboss pop cost removedKilla Kan cost reduced from 190/275 to 150/250Killa Kan build time reduced from 30 to 25Killa Kan armour type changed from vehicle_high to vehicle_medKilla Kan speed increased from 14 to 20Killa Kan support cap cost reduced from 4 to 3Wartrukk support cap cost reduced from 3 to 2Space Marines:Scout Marines starting squad size increased from 2 to 4 Scout Marines max squad size increased from 4 to 8Scout Marines health and damage reducedScout Marines can now reinforce SergeantsTactical Marines and Assault Marines starting squad size reduced from 4 to 3Tactical Marines and Assault Marines max squad size reduced from 8 to 5Tactical Marines and Assault Marines health and weapon damage increasedTactical Marines max number of weapons reduced from 4 to 2Tactical Marines heavy weapon damage doubled, cost doubledTerminator and Assault Terminator max squad size decreased from 8 to 4Terminator and Assault Terminator health and damage increasedLand Raider max cap increased from 1 to 2Land Raider health reduced by 1/2Land Raider weapon damage reduced by 1/2Land Raider cost reduced from 400/400 to 250/350Land Raider build time reduced from 90 to 60Imperial Guard:Guardsmen starting squad size increased from 5 to 6Guardsmen max squad size increased from 9 to 12Guardsmen health reduced from 150 to 75, cost reduced from 160 to 80Guardsmen squad cap cost reduced from 2 to 1Kasrkin hard cap removedKasrkin health reduced from 385 to 325Kasrkin weapon damage reduced from 65/75 to 45/60Kasrkin Frag Grenade recharge time doubledPsyker morale break when using abilities removedBaneblade support cap cost increased from 3 to 5Leman Russ support cap cost reduced from 5 to 4Command Squad squad cap cost removedTau:Pathfinder swapped with Stealth SuitsPathfinder starting squad size increased from 2 to 3Pathfinder max squad size increased from 4 to 6Pathfinder health and weapon damage reducedPathfinder can now reinforce Shas'ui and Shield DroneFire Warrior starting squad size increased from 3 to 5Fire Warrior max squad size increased from 6 to 10Fire Warrior health and weapon damage reducedGreater Knarloc squad cap increased from 1 to 3, damage reducedGreater Knarloc cost reduced from 400/400 to 200/300Greater Knarloc build time increased from 30 to 60

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