Green Valley

To be honest, im not suprised that this map is as good quality as it is, because Swanky's maps are always good.

- jack051093

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To be honest, im not suprised that this map is as good quality as it is, because Swanky's maps are always good.

- jack051093

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Download '8p_green_valley.zip' (2.11MB)

Readme
Swanky

  presents:
  
      - 8p_Green_Valley -
  --------------------------     
       - Green Valley -
	
	 Version 1.0



_____________________________________________________

title:            2p_Green_Valley
map title:	  Green Valley (8)
file:             8p_Green_Valley.zip
author:           Swanky
email address:    chunky @ surfeu.de
homepage:	  www.swanky.de.vu
         
_____________________________________________________

story

In the green valleys of Shadar lie the rare power crystals that are used to summoning Greater Beings
and are needed to forge the most powerful armors. Many races claimed to be the valley's owner, but
noone could hold it for long. Now there is a new battle, and only it's winner will gain control of the Green Valley.
_____________________________________________________

play information

Bots:             Full bot support (easy with no botpathing to set^^)
new sounds:       no
new graphics:     only DOW / DC stuff has been used.

how to play       Place all files (this doc and screenshots excluded) in your DC/W40k/Data/Scenarios/MP folder and run the game.
                                                            
_____________________________________________________

construction

base:           from the scratch
editor:         DoW ME 1.2 / Photoshop
other progs:    none              
known bugs:     Playerstart 1 may cause a little lag since I've used so many decals there...
build time:     about 3 days (likely 5-8 hours mapping per day X_X)

_____________________________________________________

misc

 - A large battlefield best suited for 4vs4 or 1vs1vs1vs1

 - the AI has been tested with the Inquisition: Daemonhunt modification which uses an AI modification. The matchup was SM vs Orks / Chaos everytime I tested.
	It shouldn't come to problems, however, the beta versions had a nasty AI bug in it causing the CPU to not build anything higher than T1 units.
	With the new AI modification (2.2 -> 2.4) it shouldn't give AI problems at all.

______________________________________________________

version changes
Version 1.0

 - this is the very first non-beta-release version! Everything's new! >:D well, not exactly new, but at least it has the changes from B1.0
 - Made the base entrances negative-cover

_____________________________________________________

still to do...

 - adding more shizzez in -> decals and objects
 - add a loading screen (or just use the standard fare)
 - redo AI testing, adding in more flags to cap for more epic battles. (done in V1.0)

_____________________________________________________


thanx to ...

*crosses fingers, don't let me forget anyone*

Rayden - Beginners Tutorials / Links to many great help docs
Dave Hayward - Another Beginners Tutorial
Relic Forums - good support for beginners, especially the archive

Listoric - gave me an impression on how a good DoW Map has got to look
Matze, VIPER and Master_Diablo inspiring me to do this map + LAN testing
_____________________________________________________

Distribution / Copyright / Permissions 

Copyright (c) 2007 Christian "Swanky" Ahlborn	chunky @ surfeu.de 
All rights reserved.

Dawn of War is a registered trademark of 
Relic Entertainment and THQ

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

You are not allowed to submit this Zip
to any Internetsite without my
WRITTEN PERMISSION.

This file is NOT to be sold. It's free!
_____________________________________________________

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Swanky


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Registered 12th July 2007

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