To be honest, im not suprised that this map is as good quality as it is, because Swanky's maps are always good.
Swanky presents: - 8p_Green_Valley - -------------------------- - Green Valley - Version 1.0 _____________________________________________________ title: 2p_Green_Valley map title: Green Valley (8) file: 8p_Green_Valley.zip author: Swanky email address: chunky @ surfeu.de homepage: www.swanky.de.vu _____________________________________________________ story In the green valleys of Shadar lie the rare power crystals that are used to summoning Greater Beings and are needed to forge the most powerful armors. Many races claimed to be the valley's owner, but noone could hold it for long. Now there is a new battle, and only it's winner will gain control of the Green Valley. _____________________________________________________ play information Bots: Full bot support (easy with no botpathing to set^^) new sounds: no new graphics: only DOW / DC stuff has been used. how to play Place all files (this doc and screenshots excluded) in your DC/W40k/Data/Scenarios/MP folder and run the game. _____________________________________________________ construction base: from the scratch editor: DoW ME 1.2 / Photoshop other progs: none known bugs: Playerstart 1 may cause a little lag since I've used so many decals there... build time: about 3 days (likely 5-8 hours mapping per day X_X) _____________________________________________________ misc - A large battlefield best suited for 4vs4 or 1vs1vs1vs1 - the AI has been tested with the Inquisition: Daemonhunt modification which uses an AI modification. The matchup was SM vs Orks / Chaos everytime I tested. It shouldn't come to problems, however, the beta versions had a nasty AI bug in it causing the CPU to not build anything higher than T1 units. With the new AI modification (2.2 -> 2.4) it shouldn't give AI problems at all. ______________________________________________________ version changes Version 1.0 - this is the very first non-beta-release version! Everything's new! >:D well, not exactly new, but at least it has the changes from B1.0 - Made the base entrances negative-cover _____________________________________________________ still to do... - adding more shizzez in -> decals and objects - add a loading screen (or just use the standard fare) - redo AI testing, adding in more flags to cap for more epic battles. (done in V1.0) _____________________________________________________ thanx to ... *crosses fingers, don't let me forget anyone* Rayden - Beginners Tutorials / Links to many great help docs Dave Hayward - Another Beginners Tutorial Relic Forums - good support for beginners, especially the archive Listoric - gave me an impression on how a good DoW Map has got to look Matze, VIPER and Master_Diablo inspiring me to do this map + LAN testing _____________________________________________________ Distribution / Copyright / Permissions Copyright (c) 2007 Christian "Swanky" Ahlborn chunky @ surfeu.de All rights reserved. Dawn of War is a registered trademark of Relic Entertainment and THQ This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. You are not allowed to submit this Zip to any Internetsite without my WRITTEN PERMISSION. This file is NOT to be sold. It's free! _____________________________________________________
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