Lights of the Warp

its here! lotw 1.5.1, download now!!! (blame the lateness on the government!)

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its here! lotw 1.5.1, download now!!! (blame the lateness on the government!)

killa :cool:

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Lights of the Warp v1.5.1
Mod created by Magnor.
All commercial use of this stuff is strictly prohibited.
Contact: [email protected] 

- Dawn of War Dark Crusade v1.2.0

Installer: English
Ingame: French and English (other regions will use default english) 

Let the installer show you the way... 
Launch the mod from desktop shortcup or game manager

This mod add many new units and new game options to Dawn of War: Dark Crusade.


. General:
- Included the "Heroes" Mod (v1 & v2). Original Version by Cuttershane & DoWAI's team. French traduction 
and Lights of the Warp Compatibility by the LotW Team. 
--> Squad now gain experience in combat.
- Added a new victory condition: "Extermination".
--> Eliminatr all ennemy units and buildings. Give no quarters.
- Mod now fully compatible with DC 1.2 (such a work!)
- Game menues have been partially redone.
- You are no longer able to play skirmish or multiplayer while under Lights of the Warp CMP.
- You are no longer able to play campaign while under Lights of the Warp.
- Numerous balance changes.

. Space Marines:
- Devastator's Plasma Cannon now require the second HQ Addon.
- Bikes' speed have been doubled.
- Bikes are no longer able to capture SPs but can still uncapture them.

. Chaos Space Marines:
- Horrors Squad can no longer be reinforced.

. Imperial Guard:
- Kasrkin Strike Team (new unit).
--> Available at Aerial Command.
--> Five Kasrkins geared with Plasma Guns, Aerial Assault's specialists.
- Slightly decreased the Grey Knights' cost (60r/30p instead of 60r/60p).
- Flamers now require a Tactica Control.
- Meltagun now require a Company HP.
- Execution ability have been extended to the whole IG Infantry (including Ogryns and Special Weapons).
- Strip Soul's damage have been increased to their previous value (250 -> 300) and restored its
15% backfire chances.

. Eldars:
- Harlequin Troupe
--> New icons for the Troupe, the Troupe Master, the SHadowseer and the "minor" Harlequins.
--> Doubled the Ranged Damage of the Death Jesters.
--> Troupe Master now detect infiltrated units.
- Doubled the Dark Reapers Ranged Damages.
- Greatly increased the ranged damages of the Fire Dragons.
- Rangers' squad size is now from 1 to 10.

. Orks:
- The previous versions's AI Bug has been fixed (finally!!! :) ).
- Randomized Nobz, Shoota Boyz and Slugga Boyz (by Medes).

. Tau:
- Krootox and Devilfish's Hardcap Removed.

. Necrons
- Destroyer Lord.
--> Fully reworked.
--> 2200 HP instead of 1250.
--> Hardcap: 1.
--> Actually uses the Hero UI.

Known Bugs
- No capture_idle anim on the Guard Lieutnant Model
- Some FX bugs.
- A weird colour bleed issue on Space Marines skins.
- Some units do not Level Up in the Heroes Mod. 

The Team
- Magnor (RGD Codder, Mod Leader, All-Duties Man)
- Djones0823 (Scar Codder, AI Codder -he fixed the Ork's Bug!-, Genius ;) )

- "Closer to Codex Models" team for all "*" models. Check their work on:
- Havoc for Guard Lieutnant Model.
- Zany Reaper and Havoc for Hydra Flak Tank model.
- Zany Reaper for his DC C2C fix and the Shadowsword model.
- Mudlfaps for his SM Bikes.
- Corsix pour son correctif au Gestionnaire de Jeu.
- TheClone for his Wargear Mod.
- Beta Test team: Basik, Stargorger, Akeris, Master Gabriel and Skarsnik (v1.3.5)   
- Ben from for some chaos icons.

More infos...

Versions so far...
. Imperial Guard:
- Shadowsword Titanicus (Thanks to Zany Reaper)
- Increased Inquisitor's and High Commander's HP.
- Execution reintroduced into the High Command.
- Some units can now be called directly from the Aerial Command.
- Servo Skull Squadrons now detect infiltrated units.
- Almost icon bugs fixed.

. Space Marines
- Space Marines Bikes (Thanks to Mudflaps)
- Space Marines Veterans*
- Almost icon bugs fixed.
- Venerable Dreadnought's weapons bugs have been fixed.
- Removed Whirlwind's Hardcap.
- Increased Inquisitor's HP.
- Land Raider Prometheus*
- Devastator Squad*

. Chaos Marines
- Mark of Khorne
- Chaos Lieutnant*
- Kharn the Betrayer (model isn't really TT wise)
- Almost icon bugs fixed.
- Khorne Terminators*
- New Berzerks*

. Tau Empire
- Army Painter extended
- Stealth Teams replaced with:
--> XV15 Stealth Team (5 members, 3 upgrades)
--> XV25 Stealth Team (3 Members)
- Crisis Squad now have a squad cap of 3 members.

. Eldars
- Army Painter extended
- Spear of Khaine
- Harlequin Troup (replace the old Triad)

. Necrons
- Army Painter extended

- AI now use new units along with vanilla ones.
- Various bug fixes (very long work on upgrades)
- Intro musics diversified.

- Added a campaign mode allowing you to play the Dark Crusade Campaign along with the Lights of the Warp mod.
Just activate "Lights of the Warp CMP" mod in your Game manager.

/!\ Reseted Readme for clarity reasons. /!\


. Imperial Guard:
- Conscript Platoon
- Inquisitor and Retinue
- Servo-Skulls Squadron
- High Commabd
- Platoon Command Squad (include new Lieutnant model by Havoc)
_ Leman Russ Vanquisher, Exterminator, Conqueror, Demolisher + upgrades to standard Leman Russ*
- Anti-Aircraft Tanks Hydra (model by Zany Reaper & Havoc)
- Aerial Command (deep striking Valkyrie animations by Closer to Codex Models Team)
- Allied Grey Knights
- Commissars: . Execution extended to more troops and officers
              . New abilitie: "It is for your own Good"
              . Limit 5.
- New upgrades for Guardsmen and Kasrkins*

. Space Marines
- Randomized Marines*
- Command Squad
- New Rhino* 
- Land Speeder Squadron
- Inquisitor and Retinue
- Vindicare Assassin
- Missile Vortex Bombardment
- Chaplain attachable.
- Venerable Dreadnought*

- Randomized Marines*
- Havocs*
- Icon Bearer*
- Heretic Librarian
- Rogue Psyker
- Chaos Terminators*
- Mark System not fully implemented: this version will only allow you to choose Chaos Undivided.
- Berzerker Champion*

. Eldars
- Dire Avengers*
- Harlequin Triad

.Tau Empire
- Vespids limited to 3
- Shrines of Mont'Ka and Kauyon are no longer exclusives.

.All Races:
- Squad and Vehicle cap increased to 200 (300 for Ork Squad Cap).
- Includes improved version of TheClone's Wargear Mod.
- Whole suppression of squad limits. 

- Playable online (checked)
- Includes "DC Game Manager Enable" de Corsix (files: AAAAAAAAAAAA.module et WXPmod_DC.dll )
- Army Painter extended for SM, CSM and Guard.
- Loading musics have been changed.

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