Seaport September

A really nice map based on a port. Really thought that this map was quite nice looking and finished so :rock: and also enjoy ~Gaffer

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A really nice map based on a port. Really thought that this map was quite nice looking and finished so :rock: and also enjoy ~Gaffer

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Download '8p_seaport_september.zip' (2.71MB)

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---Seaport September----by flip hazard
Skirmish/Multiplayer Map for 'Dawn of War - Dark Crusade'
for 8 players.

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(1) Installation:

-Simply:
Unzip all files into your ../THQ/Dawn of War - Dark Crusade folder. Don't worry about overwriting if you get prompted, i haven't changed any files.



-Or:
If your zip program doesn't support 'using path' or if you ain't sure unzip all files into a temporary folder then drag them into the appropriate game folders like this:


the larger 8p_Seaport_September.tga into:
 ../THQ/Dawn of War - Dark Crusade/DXP2/Data/Scenarios/MP

the smaller 8p_Seaport_September.tga into:
  ../THQ/Dawn of War - Dark Crusade/DXP2/Data/Scenarios/MP/Loading

all other tga and sgb files into:
 ../THQ/Dawn of War - Dark Crusade/DXP2/Data/Scenarios/MP

sand_dunes_decal_ground01.dds into:
../THQ/Dawn of War - Dark Crusade/DXP2/Data/Art/Decals/sand_dunes

the other dds files into:
../THQ/Dawn of War - Dark Crusade/DXP2/Data/Art/Decals/BB


(you might need to create some of those folders if you do it this way)

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(2) Description

Seaport September was originally designed for two teams, one using the bases 1-4 (in the south) and the other using bases 5-8 (in the north). One can also play with more teams but i would recommend leaving at least one base in between each two hostile bases locked than (for example leave 2 and 3 locked if 1 and 4 are hostile).
Each base has 4 strategic points and 1 slag deposit, as well as 1 relic just outside the base. There are strategic points at several spots that are critical for defense and there are 4 a bit more secluded areas with 2 points each which you might find useful to build forward outposts. Each side also has 4 already placed turrets in positions that should make establishing forward outposts a bit more easy and also prevent premature strategic objective snatching.
The map has 4 strategic objectives, 2 on each side of the map. I'd only recommend using capture objectives as win condition if you are short on time, otherwise i'd recommend annihilation or destroy hq for this map.


Seaport September resembles an artificial harbor island for loading cargo from ships onto spaceships and vice versa. The seaport has recently been invaded and the northern half is riddled by craters. The few guards and remaining personnel that survived the attack managed to escape the island.


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(3) Disclaimer

Again, i used 3 custom decals but i have no idea who made them. If you want to make money with those you should probably try and find out. Copyrights for all other texture/model/fx belong to Relic Entertainment, i guess.

If you want to use this map in a mappack or upload or publish it elsewhere than on DoW-Files let me know:
flip_hazard AT gmx DOT net   

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(5) In game description

The sea/space-port in the central ocean of FAYE 7 was once a paragon of prosperity. Now it's occupied by the evilest scum of the universe. Time to clean it up..

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Flip_H


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Registered 15th November 2007

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