Ultimate War

The Ultimate Meaning of War for DC is here! This allows DC players a squad-cap increase & various other changes. What's changing...

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The Ultimate Meaning of War for DC is here! This allows DC players a squad-cap increase & various other changes.

What's changing in V1.0;

- Basicly, i changed Both Cap size to 50 each

Changed the races respective way to increase Caps Space Marines / Chaos : Same as before. each set to 15. IG --------------------------: Same but and increase from 6 to 9 i belive. Orks------------------------: Same, but increased Value Eldar-----------------------: Same, but increased Value Tau-------------------------: The Research, Tank, and both Center increases the Caps, Necons---------------------: You have to capture a Strategic Point and build an Obelisk on it, ( Note that on Necrons Builder, the Scarab can Capture and build on point )

-saoreire

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Readme
""Ultimate Meaning Of War""
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Modder : EL Furreto
Mod Version : 1.0

What you need to know;
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	-There is still no "Official" Tool to mod DC but by Working Hard, you Get what you wish for.
	

Ultimate Meaning  Of War past history;
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	Well Back than when i started modding, i make a few maps, but found the real fun in Modding. i created "True War" Mod which i can't really remember what whent wrong... and second to that and with many people asking my too, I made "True Meaning Of War"  Which.... i still can,t remember what but i know it was not 100 % right,  meanwhile, i got mix in so many project the i let modding to other and started 3D MAX ( which i'm a fairly Good User ) and finally today, the ""Ultimate Meaning Of War"" walking down the path of it's ancestors.
	
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What's changing in V1.0;

	- Basicly, i changed Both Cap size to 50 each
	  why not more ?
	  1) current map size, unit only bump into each other and it's not nice to see.
	  2) Power, i wanted to get it to run smoothly for average computer. and belive me it's enought.
	  
	  - Changed the races respective way to increase Caps
		  Space Marines / Chaos : Same as before. each set to 15.
		  IG --------------------------: Same but and increase from 6 to 9 i belive.
		  Orks------------------------: Same, but increased Value
		  Eldar-----------------------: Same, but increased Value
		  Tau-------------------------: The Research, Tank, and both Center increases the Caps,
		  Necons---------------------: You have to capture a Strategic Point and build an Obelisk on it, 
		  ( Note that on Necrons Builder, the Scarab can Capture and build on point )
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IMPORTANT NOTICE THAT YOU REALLY !!!! NEED TO KNOW.
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No module file can be run in DC up to now, or i simple don't know how to set it to work, so you have to put the file in the DXP2 folder which is the Root folder for DC, THAT WILL PREVENT YOU FROM PLAYING ONLINE !! <----------GOT THAT PART ???
But you can, by in a very simple way restore DXP2 to be able to play online.

!NSTALLATION.
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	 Ok, in "your Dawn of War Dark Crusade" folder is a folder named DXP2
	 Exemple: C:\Program Files\THQ\Dawn of War - Dark Crusade\DXP2\
	 
	 Extract my mod there, you should have those folder.
	 
	 Dxp2\Data\Attrib\Racebps
	 Dxp2\Data\Attrib\Sbps
	 DXP2\Data\attrib\research
	 DXP2\Data\attrib\ebps
	 
	 If you have those folder then it should be Ok, be sure to use the exact folder path.
	 
	 IMPORTANT TO PLAY ONLINE
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		 Take the "Attrib" Folder out of DXP2 and store it away, best out of Dark Crusade folder just to be sure. when you want to play the mod 
		 again, bring back the "Attrib" folder back in DXP2\Data\
		 
		 
		 
Contact me,
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I'm open to suggestion, mostly what you want the have, or what's you'll like to see change. I'll see what i can do for you.
Those who would want a Mod of DC to W40K or WA, get up your lazy B**t grab a job and buy it instead, don't even as me.

The One and Only.....

EL Furreto.

Everyonesabandit@hotmail.com  -same for MSN

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EL Furreto


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Registered 18th June 2006

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