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Chaos Buildings Patches 1.3

chaos_buildings_patch_v13.zip —

Description

This file adds many changes to the v1.2 as New Models, New skin, Improvements, Corrections... You Need to have at least one of the Legion from Chaos Buildings to apply it. Take a look at the Readme for more Details, hope you will enjoy. Have nice games ! :)

Sgt. Rotten

Looks good, DL!

-colonialhockey10

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README

Chaos Buildings Dedicated Patch v1.3
------------------------------------

Hail Chaos worshipers, 

First of all you MUST have the Chaos Buildings dedicated mods before applying this Patch. (at least one army)
If you do not have it, it will not work properly or you will not be able to play with the 5 Chaos Armies.

(you do not need to have the add-on 1 for the v1.2 it is already inside)

FILE(S) NEEDED :

Chaos_Building_Alpha_Legion_v1.2 
Chaos_Building_Death_Guard_v1.2 
Chaos_Building_Emperor s_Children_v1.2 
Chaos_Building_Iron_Warriors_v1.2 
Chaos_Building_World_Eaters_v1.2

(if you do not want, or do not have one of the 5 armies, simply delete the .module corresponding before playing) 

This Patch v1.3 adds new vehicles, new improvements and many modifications to the 5 Mods to make them closer as possible to the Chaos Codex. (It's always under construction tho :) )
But it does not only change Chaos.

INSTALLATION :
--------------

Extract the .zip in your Soulstorm directory and accept to overwrite existing files from any Chaos_Buildings Mod you have already installed.


CHANGES FOR CHAOS  :
--------------------

Take all the changes from the v1.2 plus :

ALPHA LEGION :

*Addon 1.2
- Horrors are now Havoc Squads.
- Chaos Marines Flamers are back.
- According to the Codex : no more Bloodthirster and Berzerkers.
- Improvements for the vehicles, go faster and are tougher.

*Patch1.3
- New Chaos Rhino with heavy bolter, flamer and missile launcher.
- Cultists now cost 1 cap squad.
- I have added new team colorable zones for the Chaos Lord using the great Job of Sir_Suckalot (all the credit of the original skin go to him)
- I have also added new team colorable zones for the Sir_Suckalot s Chaos Marines

DEATH GUARD :

*Addon 1.2
- Horrors are now Plague Marines able to detect enemy Units if they go to contact.
- Plague Marines have Bubonic Grenades.
- Chaos Marines Infiltration is unabled but still work for Cultists.
- According to the codex : no more Raptors, Berzerkers, Bloodthirster, Heavy Bolters.
- All the Squads count 7 Chaos Marines.
- Obliterators are now Chaos Terminators.
- Plague Marines vehicles are now surrounded by the Chaos Fog, go faster and are tougher.

*Patch 1.3
- Horrors (Plague Marines) have now a Nurgle Aura affecting morale and health but slowly decay (very slowly).
- All Plague Marines are fearless.
- New Chaos Rhino with heavy bolter and flamer (from the great Closer to Codex Team / Firestorm Team)
- Plague Terminators have now 2 squads.

EMPEROR s CHILDREN :

*Addon 1.2
- Horrors are now Havoc Squads.
- According to the codex : no more Berzerkers, Bloodthirster.
- All Noise Marines have Combat Drugs.
- Obliterators are now Elite Noise Marines with sonic weapons.
- All the Squads count 6 Chaos Marines but cost less.
- Improvements for the vehicles, go faster and are tougher.

*Patch 1.3
- Elite Noise Marines have now 2 squads.
- New Chaos Rhino (from the great Closer to Codex Team / Firestorm Team)
- Bug of the Havoc Missile Launcher Damages fixed (thanks to Dante3214 for having noticed that :) )

IRON WARRIORS :

*Addon 1.2
- Horrors are now Havoc Squads.
- According to the codex : no more Sorcerer, Cultists, Berzerkers, Bloodthirster.
- Turrets counts now 8 instead of 6 and are built faster
- Iron Warriors can Have 3 Predators and have acces to 3 Obliterators
- Improvements for the vehicles, go faster and are tougher and can auto-repair (but not in combat).

*Patch 1.3
- Cuz of the lake of Cultists, Iron Warriors now start with 3 slaves.
- New Chaos Rhino with Heavy Bolter, Flamer and Missile Launcher (from the great Closer to Codex Team / Firestorm Team)
- New Vindicator (from the great Closer to Codex Team / Firestorm Team)

WORLD EATERS :

*Addon 1.2
- Horrors are now Chaos Marines but fearless and deadly at close combat.
- According to the codex : no more Sorcerer.
- All the Squads count 8 Chaos Marines.
- Improvements for the vehicles, go faster and are tougher.

*Patch 1.3
- Cuz of the lake of Cultists, World Eaters now start with 3 slaves.
- All World Eaters are now Fearless
- New Chaos Rhino but only with heavy bolter and flamer (from the great Closer to Codex Team / Firestorm Team)

And other changes that I do not remember...

CHANGES FOR ALL RACES :
-----------------------

*Addon 1.2
- My mini-Mod : Rotten s Gain Some Room has been added to all races and still keeps the Chaos Fog arround Chaos Generators and buildings.
- All vehicles go a lillte faster now, except the Walkers and tanks as the Baneblade, the Basilisk and the Land Raider.
- All vehicles are tougher, except for some, like the Trukk.
- All APC vehicles can transport only 1 squad.
- The Rhinos can auto-repair but not in combat.

That s it, really hope you will enjoy and do not hesitate to comment if you noticed mistakes. Once again I would like to thank the Closer to Codex and Firestorm Teams cuz all the credits go for them about the new models, and thanks to us to share all their great job with us. 
Extra Special Thanks to Medes and Mirage Knight (from the Firestorm Team) cuz reading their posts on relics forum is really inspiring.

Well, I guess it s time to play :)
Hope you will have nice games !

Sgt. Rotten

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