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The Story: On a small uncharted planet in the vast outreaches of space Orks have been the only inhabitants for decades. There has been no one else to fight but each other and eventually their constant battling turned into loosely organized contests. Every aspiring slugga boy dreams of becoming a mighty WarBoss although the chances of that are very, very slim. But some show that they have brains as well as brawn, and the ability to guide in battle and predict the outcome of conflicts became almost as prized as brute force. A new series of battle games were created where potential leaders were given a chance to become the next mighty Warboss.
GamePlay: The way to grow from a slugga into a WarBoss is to lead your boyz to win battles and, even if they loose, rightly predict who the winner will be in each conflict. Successive losses and wrong guesses can reduce you to a Grot! At the start of every round look over the contestants carefully. Move your boss unit to the starting area of the squad you believe will win, just as the other wannabe WarBosses do. If they get stuck trying to get somewhere, use your Looted Tank to “strike ground” where they stand. That'll get 'em movin! When everyone has made their bets, the contestants move out for battle (sometimes harassed by the onlookers' tanks). In position? Go! The fights are often short and always furious. A stalemate is booed by the onlooker's tanks and can be fatal for all contestants. The winner of the round can keep his surviving force in his ever growing army. Round after round is played, each time with random units until the final Waagh. Then you must join your boyz in a fight to the finish – ma y the best Nob win! Ready fer stompin?
This scenario uses EZScar programming to change the normal way Dawn Of War functions. There is no point taking, base building or squad making. All your units come via the script. It is a fun game, challenging both to the thinker as well as the action lover, and serves as an example of the extent that EZScar can be used by the mapping community to make extraordinary scenarios.
This map, while labled as 8-player, does not work yet for network games (though it is close). It is basically a single-player game. You can choose the difficulty by choosing how many opponents you have. To install this, unpack the contents of the zip file to your mulitplayer scenarios folder. Dark Crusade: C:/Program Files/THQ/Dark Crusade/DXP2/Data/Scenarios/MP folder. Soulstorm: C:/Program Files/THQ/Dawn of War - Soulstorm/DXP2/Data/Scenarios/MP folder. If this directory does not exist, create the Data/Scenarios/MP folder (the parent part should have been created by your game install). On Vista, you may find this directory in c:/users/[YourName]/AppData/Local/VirtualStore/Program Files/THQ Unpacking should create a "Data/Scenarios/MP/loading" directory with the loading image for Orky_Olympics in it. Along with this map is the documentation for EZScar, and one version of the EZScar script. EZScar makes multiplayer or single-player scenario maps easy to create. Because this map works on two different versions of DOW but FileFront only allows you to categorize it for one DOW version, there are two identical versions: Orky_Olympics2_0_DC.zip Orky_Olympics2_0_SS.zip For those wanting to experiment, you can change the races used. The map was designed for orks, but by changing the g_chosen_race variable in the Orky_Olympics2.scar file, you can choose a number of different races.
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