The Story: On a small uncharted planet in the vast outreaches of space is a planet ruled only by ork law, rule by force and cunning. Every aspiring slugga boy dreams of becoming a mighty WarBoss although the chances of that are very, very slim. But some show that they have brains as well as brawn, and the ability to guide in battle and predict the outcome of conflicts became almost as prized as brute force. A new series of battle games were created where potential leaders were given a chance to become the next mighty Warboss.
GamePlay: When you start Orky Olympics, send your team through the hail of tank-fire to explode the opening fireworks. Then, select your favorite race or collection of oponents for the upcoming contest.
The way to grow from a slugga into a WarBoss is to lead your boyz to win battles and, even if they loose, rightly predict who the winner will be in each conflict. Successive losses and wrong guesses can reduce you to a Grot! At the start of every round look over the contestants carefully. Move your boss unit to the starting area of the squad you believe will win, just as the other wannabe WarBosses do. When everyone has made their bets, the contestants move out for battle (sometimes harassed by the onlookers' tanks). In position? Go! The fights are often short and always furious. A stalemate is booed by the onlooker's tanks and can be fatal for all contestants. The winner of the round can keep his surviving force in his ever growing army. Round after round is played, each time with random units until the final Waagh. Then you must join your boyz in a fight to the finish – ma y the best Nob win! Ready fer stompin?
This scenario uses EZScar programming to change the normal way Dawn Of War functions. There is no point taking, base building or squad making. All your units come via the script. It is a fun game, challenging both to the thinker as well as the action lover, and serves as an example of the extent that EZScar can be used by the mapping community to make extraordinary scenarios.
Orky Olympics V2.2 for SS or DC Changes: Choose different races or collections of squads to fight The choices given will be compatible with the DC/SS you have Deal with flying squads that might join you in the arena Deal with flying squads that try to sneak out of the arena Added taunts if you are taking too long to choose Minor bug-fixes V2.1 fixes Many bugs fixed with squads getting stuck The betting squad would get stuck Walking to their positions during a normal fight Walking to their positions during the final fight Additional messages during game-play to tell you of your progress More consistant gambling for opponent players More intelligent enemy arena fighting More intelligent firing of "observer tanks" Multi-human games have usually worked with this version To install this, unpack the contents of the zip file to your mulitplayer scenarios folder. Dark Crusade: C:/Program Files/THQ/Dark Crusade/DXP2/Data/Scenarios/MP folder. Soulstorm: C:/Program Files/THQ/Dawn of War - Soulstorm/DXP2/Data/Scenarios/MP folder. If this directory does not exist, create the Data/Scenarios/MP folder (the parent part should have been created by your game install). On Vista, you may find this directory in c:/users/[YourName]/AppData/Local/VirtualStore/Program Files/THQ Unpacking should create a "Data/Scenarios/MP/loading" directory with the loading image for Orky_Olympics in it. Along with this map is the documentation for EZScar, and one version of the EZScar script. EZScar makes multiplayer or single-player scenario maps easy to create.
There are no comments yet. Be the first!