Random Mission Objectives in the SS campaign

Welcome to the Random WinConditions Mod for the SS Campaign! This mod quite simply adds more variety to the bread and butter of t...

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Welcome to the Random WinConditions Mod for the SS Campaign!

This mod quite simply adds more variety to the bread and butter of the Soulstorm campaign by selecting a random win condition when you enter one of the current 'skirmish' territories - i.e those which are not a stronghold or take and hold.

Also now if someone attacks a stronghold that you own then you will start with a base, a couple of units and a stand in commander. After 15 minutes, as long as you are still alive, a bucket load of troops will turn up to save you.

I recommend that this mod is played in conjunction with Maktaka's excellent bug fix mod for soulstorm, which polishes up some of the diamond's rougher edges as well as using the AI from the Dawn of Skirmish team.

You can find this at http://forums.relicnews.com/showthread.php?t=193645 and is only a 7mb download, so stop making excuses and GET IT DONE!

This is the perfect file if you have problems with the campaign being lame, this makes it so its not as repetitive and even makes your stronghold defenses make sense. Thank you fuggles!!!

-colonialhockey10

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Welcome to the Random WinConditions Mod for the SS Campaign!

This mod quite simply adds more variety to the bread and butter of the Soulstorm campaign by selecting a random win condition when you enter one of the current 'skirmish' territories - i.e those which are not a stronghold or take and hold.


I recommend that this mod is played in conjunction with Maktaka's excellent bug fix mod for soulstorm, which polishes up some of the diamond's rougher edges as well as using the AI from the Dawn of Skirmish team. 

You can find this at http://forums.relicnews.com/showthread.php?t=193645 and is only a 7mb download, so stop making excuses and GET IT DONE!


Welcome back.


INSTALLATION INSTRUCTIONS

OPTION A) I have the bugfix mod!

1) Ensure that you have copied the 'Movies' folder from the DXP2 folder which is found in the Soulstorm root directory in to the 'Bugfix' folder from Maktaka's install program. This will allow you to see the video files that are part of soulstorm

2)Extract the 'FugglesWinConditions' into your soulstorm root directory, along with 'FugglesWinConditions.module' and 'Bugfixrandom.module'

3)Fire up Soulstorm and in the game manager load 'Bugfix + Random Wins'




OPTION B) I DO NOT have the bugfix mod!
1)Extract the 'FugglesWinConditions' into your soulstorm root directory, along with 'FugglesWinConditions.module'.


2)Ensure that you have copied the 'Movies' folder from the DXP2 folder which is found in the Soulstorm root directory in to the 'FugglesWinConditions' folder. This will allow you to see the video files that are part of soulstorm

3)Fire up Soulstorm and in the game manager load 'Fuggles Win Conditions'




SOME NOTES ON GAMEPLAY

You will notice that in skirmish there is now the 'Random' win condition. This will act exactly the same as in campaign, picking from

Annihilate
Assassinate
Blue Collar Battle
Control Area
Destroy HQ
Economic Victory
King of the Hill
Land Grab
Sudden Death
Take and Hold

with the chance of random mine fields to boot.

Note that assassinate is slightly different to regular in that the Orks will get a Warboss rather than a Mekboy. This might affect the game balance in skirmish, but my hands are tied as they are the only race who don't get their primary commander in assassinate! 

If you are to use random in skirmish then it is advised to run only random as your win condition.



NEW WIN CONDITIONS:
Blue Collar Battle - Each player starts with 3 super strong builder units and is unable to purchase any more.

King of the Hill - You earn points for the number of points you own, first to 5000 wins

Land Grab - when the timer expires whomever holds the most land wins

Scorched Earth - You are not defeated until every last building and unit is dead (excluding mines)

NEW FOR 1.2 STRONGHOLD DEFENCE
Now if someone attacks a stronghold that you own then you will start with a base, a couple of units and a stand in commander. After 15 minutes, as long as you are still alive, a bucket load of troops will turn up to save you.

Note that placing buildings via SCAR is difficult as they seem to need much more room than the actual building when placing. For this reason, if you are defending a stronghold with a race other than native you may find some of the buildings do not spawn. I think this is limited to the Mars pattern command and the sisters confessor building (i.e the ones with really big footprints), but to recap - this does not happen when playing on the native stronghold - e.g IG on IG stronghold and is generally fine 95%+ of the time.

Sadly, I can't realistically fix the building thing without radically redesigning the maps to be more open...which sort of defeats the point of the project, but there is ample space to just build the missing structure yourself.


FAREWELL:
Unfortunately this looks like the end of the road for my modding. Life's gone a bit strange and the upshot is that I'm losing my broadband in about 2 weeks and am starting my career as a police officer in about 4 weeks. This basically means that I will not have the time to create any files, or the means to upload them. So... do your best to try and break this in the next 2 weeks ;)

I'd like to extend my sincerest thanks to the filefront staff for giving my work a home and for all of you guys who played my mods/maps. It was the comments both positive and negative that made it worth doing all of this time and I'm massively flattered that people seem to generally post really nice things about me! It means a lot.

On the plus, I believe that this and Maktaka's mod makes SS a MUCH better single player experience - I hope you guys like it. I just need relic to fix the long load times as promised in the patch and we have a really good game on our hands!

For those interested I have contributed some funky SCAR code and mapping in the second community map project. It is going to be legendary and easily one of the best DoW maps EVER. It will eventually be uploaded here when finished, but until then, check here for the latest news:
http://forums.relicnews.com/showthread.php?t=186521

You also find me contributing to another project coming soon...FROZEN IMPACT...


TTFN,

I hope you enjoy this modification for Soulstorm!


Fuggles


CREDITS:

Land Grab concept by OmbrePhoenix
Blue Collar Battle concept by Jinxter78
Maktaka for letting me use his Bugfix mod

CHANGELOG:

1 - First version

1.2 - Added Defence maps

1.21 - SCAR error reported in Scorched Earth win condition

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fuggles


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Registered 22nd August 2007

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