Skyray Mod assigns a hard point to each of those chunky looking missile mounted on the Tau Skyray Gunship. These missiles will now fire over a long range, barrage a spot on the ground or engage any enemy coming within range.
The missiles have their own angles to be launched at, so as to limit the number of missiles firing on a single enemy. It works ok-ish, but exect to see a few missiles being launched at the odd poor enemy.
The missiles also have varying reload times as to 1) slow the launch of missiles 2) make the Skyray fire continuously.
The mod also adds a new ability: The Seeker missile. This is an ability which can be used every 120 seconds which launches a single, more powerful missile at a point you select.
There are no other changes made; including to when the Skyray is produced; making it quite overpowered.
Gerberman's Skyray Mod ====================== Version 1.0 Release 140109 For use with Soulstorm Credits ======= Cheers to Corncobman for enlightening me to the means of hardpoint creation. Mod Usage ========= Use / edit / alter anything in this mod as you see fit but Credit Corncobman for his endless help to the community. Incorporating this mod into your own ==================================== To drop it into your own mod, simply merge the 'Data' folder into your own. This method will overright any changes to the Skyray EBPS (the only altered file included) you have made however. Other methods are to copy out the 'combat' extension from the EBPS and paste it into your own, along with updating the 'abilities' extension for the seeker missile. Installation / Removal ====================== Uncompress from the .rar and drop into your 'THQ/Dawn of War - Soulstorm' folder or wherever you have it installed. To remove, delete the following files: skyray_mod (folder) skyray_mod.module (module document) Legal Stuff =========== This mod uses assets and intellectual property & copyrights held by THQ, Relic, Iron Lore and Games Workshop without their permission. No challenge to these organisations is made respective to the content altered / created.
There are no comments yet. Be the first!