Here is a newer version of Soulstorm Minor Balance Changes Mod. It is a mod that attempts to make minor fixes to units and stuff in order to make each race more in line with each other, in other words balanced.
This mod is based on the Bugfix mod by Maktaka, which uses the Dawn of Skirmish AI mod as well. So overall you'll get a better experience than with the standard Soulstorm game.
The changes are: All: All units previewable in the Army Painter Eldar: Dark Reaper health reduce by 50 Fire Dragon mass reduce from 90 to 45, 50 for exarch Avatar pop bonuses remove, can be built even with full cap, but takes up 5 cap Bonesinger cost increase from 45 to 70, teleport distance reduce Ranger Infiltration requires Soul Shrine Warp Spider health reduce significantly from 615 to 415 and delay for teleport increase, Enhanced Reinforced Armour research upgrades armour to heavy high Nightwing Shuriken Cannon increase damage slightly Fire Prism cap cost decrease from 5 to 4, health decrease from 5285 to 4285 Webway Gate no longer counts in Annihilation Fleet of Foot change to timed ability, duration 8 seconds, recharge time 45 seconds Dark Reapers, Rangers and Fire Dragons Fleet of Foot increases speed to 20 instead of 24 (from 16) Space Marines: Sergeants build time reduce from 30 seconds to 20 seconds Skull Probe infiltration research remove, make Skull Probe infiltrate automatically Smite recharge time increase by 20 seconds Plasma Gun damage increase Predator cap cost decreased from 5 to 4 Terminator Heavy Flamer max damage increased from 32 to 35, min damage increased from 5 to 20 Orks: Looted Tank cap cost decreased from 5 to 4 Nob Squad leader made separate from Slugga/Shoota Nob Leader, mass increased, Power Claw melee upgrade damage increased Squiggoth Big Shoota FOTM penalty reduced from 0.35 to 0.25 (25% FOTM accuracy) Squiggoth Zzzap Gun FOTM penalty reduced from 0.6 to 0.4 (35% FOTM accuracy) Imperial Guard: Leman Russ cap cost decreased from 5 to 4 Assassin infiltrates automatically, research removed Assassin accuracy increased from 80% to 100%, damage decreased from 1100/1400 to 860/1060 Guardsmen Plasma Gun damage decreased from 34/54 to 28/48 Marauder bomb abilities recharge time halved, effectiveness halved Necrons: Monolith cost reduce slightly perhaps maybe to something like 400 for the second and 800 for the third. Tomb Spyder Scarabs make able to attack ground units Warrior per member time multiplier remove Get-back up squad radius increase from 20 to 30 Forbidden Archive artifact build time incease from 0 to 5 seconds each Tomb Spyder range weapon accuracy / damage increase Solar Pulse reduces weapon accuracy by 1/2 instead of disabling shooting Dark Eldar: Warrior range increase by 3 Dais of Destruction cap cost reduce from 6 to 4 Souls on death last longer Souls from Slave Chamber build time increase from 21 seconds to 35 seconds Screams of the Damned soul cost increase from 60 to 80 Piercing Vision soul cost decrease from 40 to 25 Gruesome display addon detect infiltrated units Raider cap cost reduce from 3 to 2 Reaver Jetbike reduce damage to commanders Raven Splinter Cannon increase damage Raven now requires Tier 2, Short Circuit ability requires Tier 3 Tau: Increase Greater Knarloc speed and turn rate slightly Barracuda weapons damage spread out more evenly, total damage reduce slightly Fire Warrior leader cap to 1 each Fire Warrior Shas'ui Bodyguard give Photon grenades Hammerhead cap cost increased from 3 to 4 Krootox cap cost increased from 3 to 4 Greater Knarloc cap cost decreased from 5 to 4 Chaos: Decrease Hell Talon health by 500 Cultist Grenade Launcher set up time added Chaos Marine Infiltration move to tier 4 Plasma Gun damage decrease Bloodthirster regenerates health in combat instead of only in melee Bloodthirster damage to buildings reduced significantly Sisters of Battle: Servitor Sabotage require tier 2 Immolator build time reduce from 55 to 35 seconds Lightning Fighter increase damage to heavy infantry
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