DoWfiles is proud to present to you guys the Dawn of War: Soulstorm Patch! There are a lot of changes and fixes, so this is a priority download!
Get to it!
Dawn of War: Soulstorm v1.1 Fixes: - Fixed Sisters of Battle Holy Icon resource bug. - Fixed Dark Eldar Observer Soul Powers bug. - Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources. - The Illusory Monolith will no longer become real if there are Flayed Ones inside. - Addressed an issue with trainers working in multiplayer games. - The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other. - Observers can no longer use Dark Eldar soul powers. - Harlequin dance of death no longer drains the player's resources. - The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete. - Fixed Sisters of Battle holy icon resource exploit. - Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability. - Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed. - The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes. - Sisters of Battle Thermal Plasma Generator armor type changed to building medium. - Furious Charge will now properly affect Cultist Aspiring Champions. - Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking. - Seraphim Veteran Superiors will now benefit from Zealot Charge. - After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death. - Dark Reaper Exarchs now benefit from optics upgrades. - Tau Listening Post Rail Guns now improve the weapons DPS against all target types. - Tau Broadside Battlesuits will now animate properly. - The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched. - The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons. - Torture Amp hotkey changed to M. - Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies. - Missionary Lay of Hands hotkey changed to Y. - Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters. - Smite can now target commander units. - Entangle will no longer be unavailable on Guardian squads when a Farseer is attached. - Tankbusta rockets can no longer attack ground. - Tactical Missile Launchers can no longer attack ground. - The Celestian Veteran Superior now benefits from Blessed Armor research. - Skyray Gunships now have a fire on the move penalty. - Archon special attacks now do damage at the appropriate time during the animation. - IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post. - The Tortured Slave's thrown death animation no longer repeats. - The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers. - The Daemon Prince now has additional audio lines. - The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign. - The Warbanner wargear will now properly affect the daemon prince. - Honor Guard Grey Knights no longer take up population cap. - Honor Guard Possessed Marines and Horrors no longer take up population cap. - Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports. - Honor Guard Harlequins no longer use squad cap. - The Eldar AI will no longer build a Support Portal before the requirements are met. - The Raven's Short Circuit can now target vehicle high. - Immortals reassembly radius reduced to 20. - Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them. - Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader. - Targeting optics now properly increases the sight range of the Stealth Suit squad leader. - The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research. - Abilities that disable combat on vehicles will now properly disable special attacks as well. - The Ork forces in the campaign will now always use the proper color scheme. - Hellion Honor Guard jump ability will now properly recharge. - Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage. - Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units. - Grey Knights now take up only slot in a transport. - Space Marine research, Wargear: Power Fists can now be researched in the single player campaign. - Honor Guard Cultist Squads now benefit from Unholy Sight research. - Guardian Plasma Grenades will now damage Monster armor types. - Techpriests now start on stand ground stance. - Imperial Guard wargear now properly applies bonuses. - Honor Guard Heavy Weapons Teams no longer use population cap. - Macharian Cross now properly boosts the speed of all Command Squad members. - The Hammerhead holographic clone armor type changed to vehicle medium. - Honor Guard Broadside Battlesuits no longer use population cap. - The Tortured Slave's morale will now properly recover when it reaches its maximum. - Honor Guard Reaver Jetbikes can now decapture points. - Sluggaboyz ranged_attack_range affecting their AI behavior adjusted. - Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage. - Guardsmen Sergeants morale damage increased. - Hellhound's Let It Burn ability now does morale damage. - Added death explosions to Imperial Guard vehicles. - The Broadside Railgun now has a piercing value against infantry low. - Corrected tooltips on the Tau Commander stating that he didn't have a melee attack. - The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values. - Drone Squad unburrowing now does morale damage. - Kroot Shaper now has Feral Leap like other Kroot infantry. - Fixed a bug with Tau's Iridium Armor wargear not working properly. - Tau vehicles now have death explosions. - Barracuda's Missile Pods now fire simultaneously. - Barracuda's Ion Cannon morale damage increased slightly. - Crisis Suit Missile Pods can no longer attack ground. - The Krootox now uses their own sound set instead of the Carnivores'. - Fixed a bug with Or'es'Ka's Multi-Tracker not working properly. - Enabled the Snare Trap's sounds. - Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons. - Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations. - Dark Eldar generators death explosions now have proper morale and damage values. - Tahril no longer takes up population cap. - Adjusted the min damage value of the Ravager's right side Disintegrator. - Fixed the Tortured Slave's death and get up animations. - Archon Tahril now benefits from the Poisoned Blades upgrade. - Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons. - Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons. - Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon. - Added morale and physical damage to Sisters of Battle generator death explosions. - Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear. - Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration. - Added a death explosion to the Excorcist. - Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys. - Enabled the Living Saint's sync kills. - Fixed Ecclesiarchal Servitor's get up animation. - Fixed Death-Cult Assasin's get up animation. - Fixed Missionary's get up animation. Chaos - Reduced the maximium heavy weapons capacity of cultists to 2. - Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2. - Hell Talon damage against vehicles and buildings reduced by 10%. Dark Eldar - Haemonculus Lab requisition cost increased to 200 requisition/50 power. - Reaver Jetbike build time increased to 2seconds. - Hall of Blood cost reduced to 225 requisition. - Gruesome Display addon now grants a small detection radius to the Slave Chamber. - Cruicible of Malediction duration reduced to 6 seconds. - Scourages minimum broken time reduced to 5 seconds. - Raiders damage against vehicles increased by 10%. Eldar - Call to War research time reduced to 45 seconds. - Webway Gates now require the Webway Assembly. - Ranger damage reduced by 10%. - Farseer cost reduced to 220 requisition/80 power. IG - Hellhound fire on the move penalty increased to 0.4. - IG Listening Post addon cost increased to 100 requisition/60 power. - Kasrkin Grenade cooldown increased to 60 seconds. Necrons - Necron global power upgrade cost reduced to 350 power. - Necron global power upgrade 2 cost reduced to 550 power. Orks - Stormboy squad cost increased to 180 requisition. - Grot infiltration cost increased to 50 requisition/20 power. - Big Mek teleport cooldown time increased by 10 seconds. - Nob squad building damage reduced by 10%. - Trukk buildtime increased by 5 seconds. Sisters of Battle - Inferno Pistol research cost increased to 50 requisition/30 power. - Cannoness faith generation rate increased. Space Marines - Smite cooldown increased by 15 seconds. Tau - Firewarrior commander damage decreased by 10%. - Kroot shaper buildtime reduced to 20 seconds. - Vespid jump starts half charged. - Barracuda damage decreased by 10%. - EMP grenade duration time reduced by 5 seconds.
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