Night Shift mod gears up for Dark Crusade!
By Tempest 17 years ago, last updated 6 years ago
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The Night Shift mod from months back took Dawn of War to a whole new level, dropping you into complete darkness. Units would have searchlights to help guide them through the night, and it was considered by many to be one of the best Dawn of War mods in existence. Now, mod creator [b]Palii[/b] is getting ready for a new release!
The Dark Crusade release will add what it previously did to the new races and much more!
[quote]All 7 races will be converted to night, and this time we are breaking away from TT rules to make races more fun to play. Existing races will have new features, not seen in previous versions of Night Shift. All buildings will have lights. To give you an example of how far we plan to go this time: Orks will be able to set their Waaagh Banners on fire! Bruhaha! Enjoy the images and the video about the Imperial Guard. The other races will come as we go, we are working race-by-race.
[b]Notes About IG Buildings:[/b]
- A research adds lights permanently to all buildings
- The red alarm light is only active when the building is working
If you would like to help us out in any of the modding areas, you are welcome to do so. Please contact me or post here.[/quote]
So if you'd like to give a hand, post your intent [url="http://forums.relicnews.com/showthread.php?t=128503"]here.[/url]
Finally, check out a [b][url="https://www.youtube.com/watch?v=Z-RrI-hqbvI"]neat video[/url][/b] of the Flare Launcher, an Imperial Guard infantry upgrade that allows them to fire flares to light up the night sky! You just KNOW this mod is going to be great. To see more, check out their thread [url="http://forums.relicnews.com/showthread.php?t=128503"]here.[/url]