Dark Fortress

Dark Fortress 2.2 You have a full base and unlimited requisition, but the enemy is deeply entrenched. And gazing from your headqu...

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Dark Fortress 2.2

You have a full base and unlimited requisition, but the enemy is deeply entrenched. And gazing from your headquarters at the massive fortress you have been ordered to take at all costs is daunting. The fortress is bristling with well-manned defenses. It is obvious that the opposing force has been given the same mandate: defend at all cost! They too will have unlimited resources, and many, many entrenched bases from which to attack. There are few locations to dig in and hope you can survive. No, the only way to conquer the dark fortress will be to attack and attack again. A roadway paved with the bodies of friend and foe alike is the only thing one can be sure of. But with cunning, courage, and carnage, perhaps the battle can be won.

Dark Fortress is a multiplayer scenario where you attack a fortress defended by a well-entrenched foe. You can have up to 4 Human players vs the computer opponent. As you add human players, the map will automatically adjust the difficulty of the AI (giving them more troops), ensuring the game is always a fun struggle for survival.

This game is the equivalent of attacking 9 different bases, each base having up to three well resourced players. Luckily, you do not have to face all their forces at one time.

The beginning of the game gives you ample time to prepare your forces. Destroying the pitiful band of patrolling orks will start the first wave. And, just to give you a fighting chance, there will be a breather between the first wave and the second, again waiting for you to destroy a ragged ork band to start the next wave. But, take a deep breath before attacking that band. Once they are gone, you will not have a moment's rest until you have destroyed all the rest of the well-defended bases.

This map is generated using EZScar, a simple scar engine that takes most of the difficulty out of generating singleplayer or multi-player games. You can easily create triggered events (take a point, give a squiggoth), actions (Orks patrolling along a set path), guns firing, keep people from entering areas before they have accomplished tasks, and many other things.

This map is identical to the soulstorm version, but because filefront does not have an easy to mark one file with multiple versions of DOW, we have uploaded it multiple times. The one complaint about the WA version is that there are two different decals we use which are not in WA. We apologize for the purple question-marks. But the gameplay will still work fine.

Throne, I swear I've uploaded this before....hang on, its for WA, people still play that? OLD SCHOOL. Actually, did I upload this, I can't remember, whats going on? Since when was I a staff member? Oh, what is going on! Anyway, looks good and I cannot be bothered to repeat what I said on the last time if I did upload it. By the way, a good move is to allow the user to install the missing decals manually. - Heretic/Abbadon (Slightly lost, confused and maybe drunk)

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Dark Fortress 2.2

You have a full base and unlimited requisition, but the enemy is deeply
entrenched.  And gazing from your headquarters at the massive fortress
you have been ordered to take at all costs is daunting.  The fortress is
bristling with well-manned defenses, and it is obvious that the opposing
force has been given the same mandate: defend at all cost!  They too
will have unlimited resources, and many, many entrenched bases from
which to attack.
There are few locations to dig in and hope you can survive.  No, the 
only way to conquer the dark fortress will be to attack and attack again.
A roadway paved with the bodies of friend and foe alike is the only thing
one can be sure of.  But with cunning, courage, and carnage, perhaps the
battle can be won.

Dark Fortress is a multiplayer map for up to 4 players against the AI.  The map 
uses EZScar, a script that automatically adjusts the difficulty for the number of 
players.  Player 2 should be your "enemy" AI player of any race you desire to
attack.  This map is race-aware, in that, any races you choose will be used,
even though most of the attacking and defending teams buildings are generated
automatically.  The map, while hard to lose, is still rather tough in spots.
It is an excellent map for those desiring a multiplayer scenario map.

To install it, unpack the contents of the zip file to your mulitplayer scenarios folder.
Winter Assault:
C:/Program Files/THQ/Dawn Of War/W40k/Data/scenarios/mp
Dark Crusade:
C:/Program Files/THQ/Dark Crusade/DXP2/Data/Scenarios/MP folder.
Soulstorm:
C:/Program Files/THQ/Dawn of War - Soulstorm/DXP2/Data/Scenarios/MP folder.

If this directory does not exist, create the Data/Scenarios/MP folder (the
parent part should have been created by your game install).  On Vista, you may
find this directory in c:/users/[YourName]/AppData/Local/VirtualStore/Program Files/THQ

Unpacking should create a "Data/Scenarios/MP/loading" directory with the loading 
image for Dark Fortress in it.

Along with this map is the documentation for EZScar, and one version of the 
EZScar script.  EZScar makes multiplayer or single-player scenario maps easy
to create.

Because this map works on three different versions of DOW but FileFront only
allows you to categorize it for one DOW version, there are three identical
versions: Dark_Fortress_2-2_WA, Dark_Fortress_2-2_DC, and Dark_Fortress_2-2_SS

Enjoy.

Added 2.2: Winter Assault support + soulstorm flying vehicles -- June 25
Added 2.1: Soulstorm support + minor changes to the map -- June 3, 2008.
	   Support for Dark Eldar as player and as enemy
	   Support for Sisters as player and as enemy

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tyoungls


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Registered 6th June 2008

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